Fluff's Ship Pack
v0.2.3
A collection of various kitbashed ships, intended to (mostly) fit in with the vanilla game. From fighters to capitals, there's a bit of everything in here.
Nexerelin is highly recommended to make the mining ships useful, and Vayra's Sector is recommended to access some of the ships.
The Ships
The Weapons And Fighters
Big thank you to the modding people on discord for a lot of help.
Special thanks to JRG for help on descriptions!
If you wish to provide feedback, reply in this thread, shoot me a message, find me on the unofficial discord, or submit an issue on github:
https://github.com/MrFluffster/fluffShipPack/issuesChangelogSpoiler
0.2.3
Bielik
-Changed the Medium Ballistic mounts to Medium Hybrid mounts
-Increased armor from 150 to 200
-Added Civilian-grade Hull on several ships that were missing it
-Fixed an incorrect turret arc on one of the ships
0.2.2
Buffalo Mk IV
-Major sprite rework
-Now has built-in Hammer Barrages, as well as 3 more small mounts
-Revamped stats - it’s like a new ship
Atlas Mk V
-Changed DP to 30 from 28
-Increased turn rate from 15 to 20
-Increased burn level from 7 to 8
Catamaran
-Base top speed increased from 80 to 90
-Increased armor from 150 to 200
Crab
-Increased OP from 60 to 65
-Increased armor from 100 to 150
-Increased speed from 100 to 110
-Removed ITU as a built-in
Bielik
-Changed DP from 9 to 8
-Increased armor from 120 to 150
-Changed the points from where active flares are launched on system use
Steward
-Increased PPT from 200 to 300
Firecrow
-Changed DP from 6 to 3
Custodian
-Removed Underpowered Heavy Mounts
Collier(RG)
-Buffed Revolutionary Beam
Buffalo-EX
-Changed skeleton crew from 150 to 80
-Changed max crew from 250 to 150
Light Machine Railgun
-Increased damage per shot from 35 to 40
-Changed range from 400 to 450
0.2.1
+0.95a compatible! Woo!
+Added Catamaran and Catamaran (C)
+Might be some super minor rebalances I forgot it's been some long
-Removed the old falcon variant and the thunderbolt fighter completely from the files
0.1.14
-Fixes a bug that would cause any HVBs from this mod and any loaded after this to not appear
0.1.13
Breaks saves
-Updated the Bielik sprite as it was the oldest and worst sprite
-Minor balance changes to the Bielik due to it losing one of its ballistic small mounts. More manouverable now.
-Changed nexerelin start options added by the mod to have more of the mod's ships and not contain ships that aren't supposed to be obtainable
-Fixed the mod_info.json file to be accurate
-Fixed the .version file to be accurate
0.1.12
-Added the Crab, a low-tech artillery frigate
-Added the Steward, a high-tech PD powerhouse
-After further testing, changes to Buffalo-EX:
-Changed a pair of broadside composites to ballistics
-Increased OP by 10 (100->110)
0.1.11 BREAKS SAVES
+Added Atlas Mk. V, a more competently made Atlas Mk. II
+Added Firecrow, a Kite turned into a devastating attack craft, with inbuilt rocket pods(they're not missiles, a missile knows where it is)
+Reworked the Buffalo EX completely, now you might actually want to fly one of those!
-Further adjustments to the Custodian so it now does what it should without being overpowered
-Small nerfs to the Bielik
-Falcon-TX011 is now a unique bp because it was dumb that it isn't
-Collier(RG) is more customizable with a modular bay, and it now has a different ship system to offset the potential overpowerdness that would happen if it kept reserve deployment(also it has converted hangar now)
-Thunderbolt removed from blueprints as it was a terrible and overpowered idea; might be added back someday
0.1.10
+Added Collier (RG), a combat refit of the Collier, usable by the Red Guard. Requires Vayra's Sector to use it
-General nerfs to Falcon-TX011 and Custodian to make them less overpowered
-Panhandler has now High Energy Focus and lower mining strength
-Removed references to planned features that weren't happening
-Slight description overhaul
-Additional Nexerelin start options
-Adjustments to availability of ships in bps
-Fixed an issue that caused certain inbuilt weapons to appear as normal weapons in the game
0.1.9
+Added the Custodian
+Added the Falcon-TX011
+Added two new fighter wings
-Removed Buffalo-F and Cathartes in a save compatible way
-Fixed version checker compatibility
-Fixed a turret being a hardpoint on Panhandler
-Stormbox actually shoots as it should
0.1.6
+Added the Panhandler, a mining cruiser that's also combat capable
-Fixed Collier(MM) missing description
-Minor fixes and adjustments
0.1.5
+Added 2 new horrible weapons: Light Machine Railgun and Light Stormbox
-Removed dependency on Vayra's Sector while keeping the new skin. Woo!
-Changed all the descriptions, by a good friend
-Fixed the appearance rate so the ships don't flood the markets
0.1.4 Now with 100% more requiring Vayra's sector
+Added Collier and Collier(MM)
-Changed appearance rate of ships so they don't get completely drowned out if you have any other ship mods
-Further rebalance of certain ships
-Added the civilan hull hullmod where it belongs thanks Mr. Phearlock
0.1.2
+Adedd Buffalo-F
+Added a back-facing weapon mount to the Buffalo EX to differentiate it further from the base Buffalo.