Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - IDCS

Pages: [1]
1
General Discussion / Mod for removing environment leveling
« on: November 23, 2019, 08:41:11 PM »
By environment leveling I mean the bounties, encounters etc. scaling up as I level

I am trying to find something that would instead buff costs for big stuff like obtaining higher end ships and weapons, colony costs and incomes after development etc. upfront while leaving the game world itself static. So I would be able to play as a small time bounty hunter scraping by for as long as I wanted, or if I wanted to scale up, I would not still be dealing with pirates or bounties now with 10 capital ship armadas but would take on large contract works, colonize somewhere etc.

Does such a mod exist?

2
Suggestions / Mid-game (early-mid?) length
« on: August 23, 2019, 04:57:15 PM »
Not sure if I am missing something but feels like early mid to mid-game is very short before player ends up in late-game. For instance it takes very little to hit lvl 30+ and bounties are leveled up to 200k+ after doing a few 50k tier bounties, involving multiple hits on capital ship fleets that require an equivalent fleet right after the player has been just getting started with frigate wolf packs.

Similar thing for colonies. Getting a fringe mining operation with size 3 running involves regularly defeating pirate armadas with 10 atlases. It feels like the game is rigged against the player who wants to RP and wants to avoid metagaming to break the barrier after which it all gets repetitive anyway. Seems like the jump from getting some small fleet going with some mining operations to scouring through station after station, planet after planet, conquering everything in sight is a very steep but short one.

3
Suggestions / Rename Sabot to Flechette
« on: August 11, 2019, 01:00:48 PM »
Sabot is the barbell looking thingamajig that makes the projectile have the same profile as the barrel for rifling etc


Flechette is what each 'dart' is called for these kinds of rounds or shells that 'split' themselves


It's pretty minor but has been getting to me

Pages: [1]