Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  


Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Adex

Pages: [1]
Modding / [0.95a] Simple Player Faction Flags
« on: May 18, 2021, 10:47:32 AM »

Here are 28 simple flags for the player faction to choose from.

Can be safely added to and removed from existing saves.


View the flags

An extremely poor attempt at making Rosenritter flags inspired by the ships from Tahlan Shipworks






Maplealvon, Ur_noobie for the base mod files in Player Faction Flag Pack Extended - I just added my own pictures and edited some text.
Haze - Original Player Faction Flag Pack
Whomever made the flag templates I shamelessly copied from at this flag creator website


General Discussion / [0.95a] Ship loadout collection
« on: May 05, 2021, 01:51:52 AM »
I have asked a lot of questions in the unofficial Discord server lately, and they all resulted in some really nice ships builds for the current patch. I decided to share it here.

I am still nowhere near as experienced as the people from whom I got help, so all thanks goes to the helpful people in the Discord server and in the forums.

These loadouts could be considered late game builds, since they have built in hullmods and more rare weapons, and they definitely work in difficult fights.

Note: Solar Shielding gives both logistics and combat bonuses. The logistics bonus is best utilized if given to all ships in a fleet. However, it can easily be ommitted from all of these loadouts, and put into capacitors/vents, or into another hullmod, e.g. Efficiency Overhaul.


Plasma Cannon version

Autopulse Laser version










Version 1:

Version 2:





Logistics ships


If I discuss and test any more builds, I will expand/modify this post.

While these loadouts were all discussed and tested, any constructive criticism would still be appreciated.

EDIT: Lots of great feedback already, I am modifying the builds in this post as we make them better. Keep them coming, thank you!

General Discussion / Avoiding Pather Cells
« on: August 07, 2019, 07:28:43 AM »
I am trying to build new industries in my colonies, but after a while, a Pather cell shows up. It shows what causes it, in my case heavy industry and mining.

My question is, is there a way to build up colonies in a way that no Pather cell will show up, and it is still profitable? Is it worth it to bother trying to avoid it if the upgrade that will cause it to appear is profitable?

General Discussion / Fleet composition and refitting question
« on: August 07, 2019, 04:12:17 AM »
Hello all, I need some advice on fleet composition and what weapons to use.

My current fleet is supposed to be an all-rounder, decent for most things. I know that means that it will not excel at anything, but let's just run with the idea for now, I am still overwhelmed as it is.

Are there other ships I should look for to replace the current ones? Also, I have absolutely no idea what weapons are good to fit or not, what should I use for this ships?

I would appreciate any advice. Here is my fleet, my game is vanilla, not modded ships or factions. I currently at the phase of the game that I get approx. 75000 monthly income from my colonies.

Thank you in advance!

Pages: [1]