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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Topics - Brightness

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General Discussion / Omega
« on: October 12, 2021, 10:12:02 AM »
I think Omega is the machine god humanity foolishly built in their striving for ever greater power.

It is vast and unknowable now, growing past even what the alpha core level intelligence can hold within their alien imaginings.

It may be the end of all life, synthetic and organic alike.

Ere it's rise begins, stars as blood and minds for a throne, the future Omega writes for the universe is terrible and beautiful and so very cold.

Suggestions / Faction specific ships
« on: October 01, 2019, 06:28:34 PM »
I'd like to see at least one special ship per faction, ala either the 14th battlegroup variants, or a unique design that does something established, but slightly better.

The Sindrian Diktat, for example, needs a lobster themed battleship, with layered armour and a pincer-looking bastion with it's own armour/hull stats
The Perseans could have a starfish pocket-carrier type, with three bays, but very weak stats.

Maybe the independents could have more all-rounder types associated with their faction that school together for synergistic bonuses. On that note, I'd love to see more ships that provide various fleet scale bonuses, either in or out of combat, with faint waves/rays that go under other layers to indicate where their effects are going during a battle.

Suggestions / Storm Riding
« on: September 25, 2019, 12:21:24 PM »
I'd like to see a new, fairly advanced skill called, yes, "Storm Riding" that reduces how much the hyperspace storms push your fleet off course, and maybe makes them a bit more fuel efficient, but doesn't speed your fleet up any more than what it already gets.

Paired with this could be a hullmod that reduces the damage/fuel drain further.

Suggestions / My suggestions three
« on: July 30, 2019, 06:20:00 PM »
Suggestion the first: I would like to see a new line of "utility" capital ships, all from the same manufacturer, starting with an explorer type carrying some sort of built-in fleet logistics system, but is (for a capital ship) lightly armed.
Imagine a flying steel space lagoon. In space. Repair drones, maybe? I dunno.

Second suggestion: After this next major update, perhaps you guys should put some time into unifying your art style? In my opinion, your strongest asset class is your ships, but your planets and general space stuff could be brought more into line with them.

Thirdly, I would like text adventures. Did you ever play a game called "space rangers 2"? it was a beautiful and tragically flawed game, with a weird hybrid turn-based/real-time combat system, and text adventures whenever you went exploring. They all had puzzles, the difficulty of which was based loosely on your characters' INT stat, so high int meant puzzles like 3 + 4 x 5 - 999...and low int meant calculating pi to ten digits, or some bonkers complicated logic puzzle.
Anyways. Text adventures!

Beyond my suggestions, I really like the flavour text attached to the ships, and the hints you give about their uses because it's not always obvious to non-armchair admirals.

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