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Starsector 0.97a is out! (02/02/24)

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Topics - stardidi

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Bug Reports & Support / Codex - strange 'back' behavior
« on: November 05, 2014, 10:58:53 AM »
In the top of the codex it shows where you navigated to e.g. "Top > Ship Hulls > Afflictor-class". When you click on "Top" or "Ship Hulls", I would expect to no longer see the current item I have select. However, it sticks, meaning you can be in the Weapons category with the information about a ship showing.

I am entirely sure if this is a bug or not, it might just be that you haven't thought of it, or wanted it likes this, but it feels like incorrect behavior to me.

2
Bug Reports & Support / [SOLVED] Fatal: Ship hull not found
« on: October 21, 2014, 02:08:56 AM »
Running a complete fresh install of Starsector 0.65a-RC1 gives me this error during the load bar after clicking "Play Starsector":
"Fatal: Ship hull spec [buffalo] not found! Check starsector.log for more info."

The log file is over 2MB, so I can't attach it. Here is the link:
https://drive.google.com/file/d/0B3_qt_lK3if5UTk2bXBaX05UU1U/view?usp=sharing

OS is Windows 7 64 bit
Java is Version 7 Update 71.

Running the 'starsector.bat' does seem to work correctly (started a new campaign using it).

I just realized my Java is a bit outdated, I'll try updating it and see what happens.
Nope, even with the latest Java, it still doesn't work.

3
Bug Reports & Support / Fighters flying out of combat map
« on: September 15, 2013, 02:49:13 AM »
Ok this is interesting,

I was attacked by a bigger fleet, so I hit the try to disengage option to be able to attack the enemy more spread out then all at once.
I easily defeated their 2 carriers and lots of fighters, which made part of the enemy fleet retreat, but it did not say that they were defeated nor did it give me the option to end the battle.

Looking around the entire combat map, I couldn't find any enemy craft but I could only 'Quit to main menu' so I decided to retreat in the hopes that would end the battle.

While retreating I found two fighter wings between 36000 and 54000 meters above the combat map. Unable to engage them, I had to retreat almost making me lose my fleet...

TL;DR
Fighters (and possibly other craft) can get outside the combat map
Spoiler
[close]

P.S. I'm unable to provide a save as that save was a long time ago...

4
Bug Reports & Support / Pirate base repairs and Mark IX Autocannon
« on: May 03, 2012, 02:11:23 AM »
i don't know if these are bugs or intentional, but:
you can't repair at the pirate base
and the Mark IX Autocannon is available at all stations and not just the pirate one.

5
Bug Reports & Support / 0.51a reproducing free items
« on: March 07, 2012, 11:36:23 AM »
When you select an item with the "shift bar" and then move up and back down to 0 it will add 1 item of that kind. This works both in the cargo screen and in the station with both your and the station's items.
It doesn't work when the stack is full though

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