Look, some remnants fleets, paragons with cool capacitors and shield ratio damage flux can tank with it's, also conditionally recovering shield, it can tank, kill enemies, use it's shield fortress tank and tank more with shields, it can vent at right moment, tank one time, vent, tank again, vent, and again and again, so it can hunt strong enemies without losses.
Onslaught, it has bad shields and bad capacitors, so it can not tank with shields, so it tank with armor and hull, but, if it can not regenerate it can tank first, second time, and for third time it explodes because there is no armor or hull regeneration.
While such ships like onslaught will not have some hull regenaration or something other solution, we have just paragon for good game without losses, we should just play, making some money, trading, explorering, for one hour, than we can take paragon and play without those annoying losses and hunt all what we see, and just paragon is applicable for such game, no one other ship can tank like paragon and hunt 100% without losses.
Or some thing like capacitors, vents and shield, which should be bad on high tech ships, and good on low tech ships, so, on mid tech ships should be possibility to use average shields with average capacitors/vents, and average ship repairing system. Completely new thing like capacitors/vents and shield efficiency, look, add some base repairing system, whish should use flux like shields, but, for low tech ships it should be effective because of simple old ship design, while high tech ships should get bad effectiveness of that system because of sophisticated modern ship design (delicate machinery
) so it needs to be shut down for fast repairs to prevent critical failure, like low tech ships have bad shields, but hith tech ships get the benefits from shields.
Some more information. Goal is that low tehch has good armor and hulls, but are very slow, while high tech has cool shields and speed, or more unuque like paragon, so compare some ships.
Enforcer vs meduse, what we will get: medusa harasses enforcer, does some armor/hull damage, than fast retreating, venting, and again, with new shields harassing enforser, and repeating such procedure while enforcer blows up. Okey, enforcer can use berndrive, medusa just as easy evoinds such enforcer or feeds it's hull by damage.
Dominator vs aurora, same situation progress.
Onslaught vs odyssey, same situation progress.
So, while high tech retreating for shield renewal, and repeatedly engaging ship it has same tanking feature like before while low tech ship has damaged unregerable armor and hull.
Take some fleet vs fleet you will see same condition, high tech is harassing low tech, by rotation retreating and renewing their shilds and harassing again, gradually tearing pieces of low's armor/hull.
What about Paragon? That boy should just smash those ships like paper.
Which ship can tank that? I made some video, but while recording i have very bad perfoformance, but it is done) So, here you can see how paragon can tank, put there some other ship and look what seems to happen (At least without moded officers). Do not say anything about vanilla AI's without officers and low level, it is eeeeeeeeeeeasy mod, no fun, i think one day Alex should add legal difficulty setting by officers in ai fleet. Set speed x2.
https://youtu.be/IALWTMIqVoEAnd vanilla video.
https://youtu.be/gFxPVNdluh8