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Starsector 0.97a is out! (02/02/24)

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Topics - Sozzer

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Title essentially summarises it. While the game is playing this flickers heavily while crossing specific locations, but if paused it remains consistent. It persists through loading saves. <- clip of the behaviour in question.

I also have a copy of the save file which is at a spot where this consistently happens, which I've uploaded here in case it's useful. The specific save file was created with LazyLib and Console Commands active; however, neither one was active at the original generation stage or when I first encountered the issue, and I've tested without either one on and it persists loading the save.

I'm guessing this is some sort of debug function, but you'd know much better than I would on that.

When connected to a device and then disconnecting that device (such as, say, wireless headphones that automatically switch off when folded up), sound is lost until the game is restarted, even if the same device is reconnected.

Steps to reproduce are implied, but it doesn't hurt to have then written down separately for convenience:
1) Connect an audio device.
2) Set that device as default output.
3) Start the game.
4) Disconnect that device and reconnect it.

Sound should be dead still, and remain that way until restarted.

See title. This is a niche problem, but does mean that some mod weapons will get assigned to the wrong mount type when it replaces a weapon with alternatives - there are a number of mod weapons that deal energy damage and thus have the energy tag, but are ballistic, and so will be crammed into the wrong mount type. Here's an example of it doing exactly that.

While the issue doesn't manifest in vanilla (AFAIK) due to the available weapons, it's autofit ignoring mount type, so I figure it belongs here and not in the modded subforum. Apologies if I'm wrong on that.

Modding / [0.9.1a] Sozzer's Ship Pack
« on: December 10, 2019, 03:54:56 AM »
Once more with feeling.

Kite Mk2

Oh god, why? Also there's a special HVB if you have Vayra's Sector. But mainly, WHY?


Something something thicc. It's a big beefy surveyor, for when an Apogee just isn't quite cutting it.



Gauss Culveriner

Great long range fire support, just watch out for missiles or like... a single angry fighter. Or space rocks. Really just try not to get hit, ever.


Does fantastic until a sabot finds it.


Sneaky freighter.


A bit tougher than a dram, but not nearly as efficient.

Cisterna (LP)

Chunkier, speedier, fightier, and explodier. Half of those were real words, I promise.

1.0 - Initial release.
1.1 - I... don't remember. You'll see why on the next line.
1.2 - Made the changelog. Hit several ships with the nerf bat, fairly hard. Fixed a couple bugs. One or two that still need changing, but those ones are in limbo and may be moved to a different thing before too long, so they stay untouched. Also one of them is undergoing a rework, as is the Penelope.
1.? - finally the bug is fixed courtesy of vayra

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