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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Topics - tim110011

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1
Bug Reports & Support / Starsector 0.96a-RC7 Linux Fatal: Null
« on: May 05, 2023, 10:22:57 PM »
Code
[me@fedora starsector]$ ./starsector.sh 
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Starting Starsector 0.96a-RC7 launcher
1    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Running in /home/me/games/starsector
1    [main] INFO  com.fs.starfarer.StarfarerLauncher  - OS: Linux 6.2.14-300.fc38.x86_64
2    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Java version: 1.7.0_79 (64-bit)
11   [main] INFO  com.fs.starfarer.settings.StarfarerSettings  - Loading settings
15   [main] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [ABSOLUTE_AND_CWD: null (data/config/settings.json)]
243  [main] ERROR com.fs.starfarer.StarfarerLauncher  - java.lang.ExceptionInInitializerError
java.lang.ExceptionInInitializerError
at com.fs.graphics.DisplayManager.Ò00000(Unknown Source)
at com.fs.starfarer.launcher.opengl.GLLauncher.detectResolutions(Unknown Source)
at com.fs.starfarer.launcher.opengl.GLLauncher.<init>(Unknown Source)
at com.fs.starfarer.launcher.opengl.GLLauncher.createUI(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.<init>(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.<init>(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.main(Unknown Source)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 0
at org.lwjgl.opengl.LinuxDisplay.getAvailableDisplayModes(LinuxDisplay.java:951)
at org.lwjgl.opengl.LinuxDisplay.init(LinuxDisplay.java:738)
at org.lwjgl.opengl.Display.<clinit>(Display.java:138)
... 7 more

Linux fedora 6.2.14-300.fc38.x86_64
GeForce GTX 750 Ti
Driver Version: 530.41.03

2
Suggestions / Game screen effects irritate the eyes
« on: December 15, 2021, 04:08:23 PM »
Please remove the screen flickering effect when the game starts and when the interface is switched.
Please remove the white flash when ship explodes.

3
Suggestions / [0.9.1a-RC6] Buffalo Mk.II AI issue
« on: May 15, 2019, 01:38:34 AM »
Hello developer, i like play modified civilian ships.
It seems due to `Buffalo Mk.II AI issue`, my whole fleet killed by one Guardian when i was exploring a domain-era cryosleeper.
My fleet consists of 7 Buffalo Mk.II and 5 Tarsus. Spec below:
Buffalo Mk.II:
    Converted Hangar
    Makeshift Shield Generator
    Harpoon MRM
    Harpoon MRM Pod
    Thunder Heavy Interceptor Wing
Tarsus:
    Converted Hangar
    Thunder Heavy Interceptor Wing
After refitted Buffalo Mk.II with Harpoon MRM i thought it could fight like mini Gryphon --- missile destroyer, but no, all killed by Guardian, NO missile was launched.
Another issue: if you mount PD like Light Machine Gun on Buffalo Mk.II or Tarsus, they will try to brawl with Guardian face to face !
My feature request: It is possible to change/specify ship combat style after refit ?

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