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Topics - Hague

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Suggestions / Decouple Commodity Legality from Demand
« on: March 12, 2022, 04:23:51 AM »
Currently, it appears that the legality of goods based on faction is tied directly to the demand id of a commodity. This means that mods that add goods that share the same demand category cannot have legal or illegal variants. What I'd hope to see is changing legality to be based directly on the commodity's item id. This would allow mods like Shadowyards to have their legal cloned organ variant of harvested organs work properly. It could also be used to create dynamically embargoed categories of goods. For instance, imagine Tri-Tachyon-branded consumer goods that are illegal in Luddic Church or Pather areas for being too high-tech; warring factions make their opponents specialty commodities illegal; or less-profitable legal recreational drug variants that can be sold legitimately. It would take some dithering to get the economy balance right with more variants and the factions files for each would need to be updated but I think it would open some doors for a more lively economy.

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