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Starsector 0.96a is out! (05/05/23); Blog post: Colony Crises (11/24/23)

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Topics - iamseron

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1
Suggestions / Restoration of Pirate Hulls
« on: January 11, 2019, 12:59:11 PM »
From the bug report forum: http://fractalsoftworks.com/forum/index.php?topic=13884.0

Since restoring hulls currently removes (P) designations it was fixed so that this would no longer occur. However sometimes you may want a ship that can only be found with (P) designation but you want a standard hull or vice versa. Perhaps there be an option to "restore" hulls to different configurations?

2
Suggestions / Volume controls
« on: January 03, 2019, 11:40:34 AM »
I haven't been able to find any volume controls in the game. Am I just not seeing them? If they're not there they definitely need to be preferably separate for music and fx volumes.

3
Suggestions / Circumstellar habitable zone
« on: December 30, 2018, 08:32:47 PM »
In my recent play through I have noticed a few habitable planets directly next to their suns. This doesn't make sense as they should instead be more Mercury-like at that distance. I haven't noticed any habitable worlds unusually far out in the system but that would be the same problem. I suggest adding something that ensures habitable planets are the proper distance away from their suns (not too close or too far- medium distance). This would just be a nice touch to make the game more immersive.

https://en.wikipedia.org/wiki/Habitable_zone

4
Suggestions / Make large ships rarer, tie to colonial economy
« on: December 30, 2018, 11:36:19 AM »
Edit: This suggestion was made based on a misunderstanding of the lore and internal game logic.

5
Bug Reports & Support / Stellar object colonization
« on: December 30, 2018, 11:10:45 AM »
When I first saw a black hole I noticed that it could be surveyed and colonized. I thought this would make a neat space station but instead it colonizes it like a planet. Then I noticed that other stellar objects such as suns can also be surveyed and colonized. They seem to be treated as "worlds" which allows this to happen. The screenshot below shows a secondary star which can be surveyed and colonized and it seems that any secondary stellar objects consistently behave this way.

Spoiler
[close]

6
Bug Reports & Support / Screenshots glitchy
« on: December 30, 2018, 12:00:17 AM »
When I first tried to get screenshots of the game I would printscreen then tab out and paste into paint. I noticed you had to do this twice because the first screenshot would (usually) be a loading screen but the second attempt would be correct for some reason.

After awhile I got onto the discord server and somebody told me that when you use printscreen it automatically goes to the screenshot folder in the game. Since then I tried to take 30-40 screenshots but there were only 17 screenshots in the folder.

Not sure what is up with that but it doesn't seem to be working right. I would suggest a sound or popup indicating that the screenshot had been taken successfully at least.

7
Bug Reports & Support / Can't disengage from starbase battle
« on: December 29, 2018, 03:55:40 AM »
I accidentally attacked the Thulian Raider Starbase with my fleet which is too big to disengage from combat. The base was guarded by several ships which I wanted to kill to collect the bounty but not to destroy the base itself. After I destroyed most the ships I ordered a retreat. The Pirates will not allow the combat to end however and my fleet is being held in the pre-combat dialog because of the Starbase and one or two remaining frigates.

Seems like the options are to destroy the Starbase which I don't want to do and may not have the firepower to do or let my fleet get decimated until I can disengage. I don't imagine this is working as intended.

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