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Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

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Topics - Hopelessnoob

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1
Suggestions / Better Map screen
« on: November 07, 2014, 02:16:42 PM »
This suggestion is just for the map to have a toggle between systems and hyper space without actually leaving hyper space. Sometimes I tend to jump into a system, look at where my bounty is at and jump out again and head to the nearest place for the target. This tends to use a lot of fuel with larger fleets.

It'd also help tell if a system is worth visiting later on, or when there are a lot of systems and we won't remember all of them by name. Being able to peak at whats in the system without entering would just be helpful.

2
Suggestions / Purchasable hull mods
« on: September 26, 2014, 06:12:15 PM »
With the news that some pirate ships will have hull mods that add some sort of negative to them I would like some way to get permanent or semi-permanent  hull mods that are findable in special events or purchasable from specialty stations.
Or at the very least some way to remove those negative hull mods

3
Suggestions / Hyperspace oddity
« on: September 20, 2013, 03:09:00 AM »
Right now Hyperspace is kind of dull for such an otherworldly looking place. What I suggest is that occasionally things get weird.

Perhaps sometimes shields could just cease functioning or weapons will randomly shut down as if low on CR or perhaps all energy weapons only take 50% of the flux usually required. Just some things that would greatly change how fleet battles in hyperspace would behave compared to normal space.

4
General Discussion / Front page of Fractalsoftworks
« on: November 28, 2012, 11:05:20 PM »
The main site is a bit out date in a lot of ways; the video that is embedded is ancient and frankly looks bad compared to the current version of the game. I do like going back and seeing how much prettier the UI is now, but it just looks bad and is no longer representative of the product.

On a side note i very much miss hammerheads being able to use flak guns.

5
Suggestions / Novel weapon idea
« on: November 22, 2012, 11:27:14 AM »
A beam weapon that increases in damage the longer it does damage. I'm basically lifting this idea from Starcraft 2's voidray but it seemed to have people interested in the idea so why not suggest it. This could be a good medium assault beam weapon able to greatly punish any enemy that is unable to force you to retreat or disable your weapon. Perhaps to balance the flux cost of it also goes up as damage increases. Of course final balance and all of that is up to alex anyone else want to weigh in on this idea.

6
Bug Reports & Support / Crew Leveling
« on: November 18, 2012, 09:58:19 AM »
if you have only a single green crew member left he won't go up a rank. I tested this with regular vets and elites the other groups would level up but the green crew member stayed green. I checked each port and there were no greens left in any of them. I've had this same thing happen on all files I've tried.

7
General Discussion / Switching into a hyperion
« on: August 17, 2012, 12:32:24 PM »
It can be nearly impossible to get into a hyperion once the battle has engaged, anyone have any tips to get them to stop teleporting all over the place so i can get in and salvage a battle?

8
Suggestions / An X on the Launcher
« on: April 02, 2012, 07:39:19 PM »
I love this game greatly, have it pinned to my task bar because its so fun to just start up when tired with doing actual work and play a few battles in starfarer. However I also occasionally start up the launcher with no intent to play sometimes without even noticing i did it untill the launcher appears. It'd be nice if there was just an X to get out of the launcher. Sorry for the rather silly suggestion as there are much more important things you need to work on it'd just be nice.

9
Suggestions / Plotting on the Map
« on: February 16, 2012, 03:31:24 PM »
The map when you press tab on the campaign map is...well its lacking some functions. Its alpha and a damn good one at that getting way more than I'd expect but in the future i'm hoping that we would be able to tell our fleet where to go through this map.

10
Suggestions / Stream
« on: January 28, 2012, 04:33:34 PM »
Can you do a livestream the next time you test out the campaign mode?

11
Suggestions / AI using our designs
« on: January 24, 2012, 08:20:28 PM »
I've been going through the blog and in the post from September 4th of last year theres a post about Ship loadouts, in that there is mention that we can save our designs for future use.

Could we potentially see the AI using our own designs against us if we do well with that design? Say i outfit a Hammerhead really well and its unstoppable on the field of battle will the game record how well this design is doing and have AI fleets start to spawn with my amazing hammerhead design to keep the battles exciting? Hopefully the game will be able to track what designs do well and what designs do poorly and slowly phase out the poor performance designs. In universe reasoning would be the captains see the statistics to what performs and what doesn't and are outfitting accordingly.

12
General Discussion / Dire Straits
« on: January 24, 2012, 04:03:41 PM »
How does one do this mission? I saw the posts for the Predator or Prey mission and those threads helped me succeed in that one but, dire straits really does seem impossible.

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