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Suggestions / One frigate is worth one fleet slot, one Paragon is worth one fleet slot.
« on: July 07, 2021, 07:13:49 PM »
Doesn't quite seem right, does it?
I doubt Alex is gonna want to rework everything as this suggestion might require, but you never know! Also, perhaps it can be a mod idea...
The current fleet cap is static. You get 30 ships before you get penalties, but a lowly Lasher or Hound costs the same fleet cap as a Paragon or [REDACTED]. I would propose that perhaps the fleet size shouldn't be static, but allow our skills to modify it(Leadership?); alternatively having officers could increase our fleet size by a set amount per officer per level with our skills instead modifying that.
In addition to that idea, adding a fleet cap cost to ships varied by size would make sense, too. And not just size. Hull mods could affect it, skills(EG, all ships of a certain size or tag could cost less cap per ship), or even whatever tags the ship might have: low tech costing less fleet cap per ship - or more per ship, if they're supposed to be inefficient instead of easy to keep.
As a bonus, carriers could also find a dedicated role in the game, since Alex doesn't seem inclined to make fighters a viable path; carriers could enable a certain number of 'free' frigates that don't count towards fleet cap so you can actually bring frigates that don't feel like they're wasting a precious fleet slot.
I doubt Alex is gonna want to rework everything as this suggestion might require, but you never know! Also, perhaps it can be a mod idea...
The current fleet cap is static. You get 30 ships before you get penalties, but a lowly Lasher or Hound costs the same fleet cap as a Paragon or [REDACTED]. I would propose that perhaps the fleet size shouldn't be static, but allow our skills to modify it(Leadership?); alternatively having officers could increase our fleet size by a set amount per officer per level with our skills instead modifying that.
In addition to that idea, adding a fleet cap cost to ships varied by size would make sense, too. And not just size. Hull mods could affect it, skills(EG, all ships of a certain size or tag could cost less cap per ship), or even whatever tags the ship might have: low tech costing less fleet cap per ship - or more per ship, if they're supposed to be inefficient instead of easy to keep.
As a bonus, carriers could also find a dedicated role in the game, since Alex doesn't seem inclined to make fighters a viable path; carriers could enable a certain number of 'free' frigates that don't count towards fleet cap so you can actually bring frigates that don't feel like they're wasting a precious fleet slot.