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Mods / [0.95a] Fighter Expansion Rebalanced v1.1.1a
« on: May 09, 2021, 03:08:23 PM »
Presented with credits to, and permission from, the original author, Hoon. The original HHE Fighter Expansion mod can be found here.
This mod is a content rebalancing and trimming of HHE Fighter Expansion. Changes to the combat and campaign levels have been applied to control content bloat, and various ships, fighters and weapons have been slightly reworked to function better in-game for the new realities of patch 0.95, become more distinct from their original counterparts, or (in a few cases) just be more fun to use.
Mod includes:
CARRIERS
MODULAR WEAPONS
HULLMODS
Changelog
This mod is a content rebalancing and trimming of HHE Fighter Expansion. Changes to the combat and campaign levels have been applied to control content bloat, and various ships, fighters and weapons have been slightly reworked to function better in-game for the new realities of patch 0.95, become more distinct from their original counterparts, or (in a few cases) just be more fun to use.
Mod includes:
- 22 Fighter craft
- 3 Capital-Class Carriers
- 8 modular Point Defense and anti-fighter weapons
- 3 Specialized Fighter Loadout hullmods, tuned to improve the performance of fighter craft in specific niches
- 2 other hullmods vaguely related to Carrier warfare
Spoiler
Cazin
Fighter


Little more than a discount Broadsword, but she tries.
Ixon
Fighter

Gladius refit equipped with a battery of Swarmer missiles. Popular with Luddics.
Helot
Interceptor

Small, fast, and cheap: Excellent for shoring up the strength of interceptor groups.
Tinhead
Fighter

Heavily armed and armored, the Tinhead is the worst nightmare of unshielded fighter craft... if it can catch them.
Manta
Interceptor

A heavy fragmentation-based weapon array peppers the flying wing design. Highly dangerous to fighters, but somewhat toothless against properly armored warships.
Broadsword (L)
Fighter

The end result of centuries of iteration, the late-variant Broadsword further enhances its durability with a reliable shield generator and an upgraded flux core, at the cost of the original model's logistical simplicity.
Talon (L)
Interceptor

The end result of centuries of iteration, the late-variant Talon is refit to engage and destroy shielded fighters as were common in the late Domain era. Their own light shield generators do little to improve their survivability.
Draugr
Phase Interceptor

An unusual fighter craft using a micro-phase coil actuator, two Bright EMP missile pods are designed to knock out the engines of maneuvering fighters so the Draugr can bring its IR Pulse Laser to bear.
Vernd
Support Fighter

An inexpensive support fighter, provides both basic point-defense service and PD saturation through its weapon compliment. Vulnerable to being swarmed, as its weaponry has limited effectiveness against even fighter-grade armor!
Brokkr
Support Fighter

Yo dawg, I heard you like fighters, so I put some fighters on your fighters so you can engage while you engage!
Loki
Superheavy Fighter

Built with some of the finest technology the Domain had to offer, the Loki's combat prowess is eclipsed only by its intense logistical demands.
REDACTED
LION'S GUARD FIGHTER CRAFT



Reserved for the best of the Sindrian Diktat's fighter jocks, Lion's Guard LPCs are modified for high performance in the skies of Inner Askonia.
FOURTEENTH BATTLEGROUP FIGHTER CRAFT





Heavily modified LPC variants, refit for the Fourteenth Battlegroup's "Decisive Battle" doctrine. Though the XIV Legions the fighters used to operate from are lost to the sands of time, many XIV fighter LPCs survive to the present day.
Fighter


Little more than a discount Broadsword, but she tries.
Ixon
Fighter

Gladius refit equipped with a battery of Swarmer missiles. Popular with Luddics.
Helot
Interceptor

Small, fast, and cheap: Excellent for shoring up the strength of interceptor groups.
Tinhead
Fighter

Heavily armed and armored, the Tinhead is the worst nightmare of unshielded fighter craft... if it can catch them.
Manta
Interceptor

A heavy fragmentation-based weapon array peppers the flying wing design. Highly dangerous to fighters, but somewhat toothless against properly armored warships.
Broadsword (L)
Fighter

The end result of centuries of iteration, the late-variant Broadsword further enhances its durability with a reliable shield generator and an upgraded flux core, at the cost of the original model's logistical simplicity.
Talon (L)
Interceptor

The end result of centuries of iteration, the late-variant Talon is refit to engage and destroy shielded fighters as were common in the late Domain era. Their own light shield generators do little to improve their survivability.
Draugr
Phase Interceptor

An unusual fighter craft using a micro-phase coil actuator, two Bright EMP missile pods are designed to knock out the engines of maneuvering fighters so the Draugr can bring its IR Pulse Laser to bear.
Vernd
Support Fighter

An inexpensive support fighter, provides both basic point-defense service and PD saturation through its weapon compliment. Vulnerable to being swarmed, as its weaponry has limited effectiveness against even fighter-grade armor!
Brokkr
Support Fighter

Yo dawg, I heard you like fighters, so I put some fighters on your fighters so you can engage while you engage!
Loki
Superheavy Fighter

Built with some of the finest technology the Domain had to offer, the Loki's combat prowess is eclipsed only by its intense logistical demands.
REDACTED
Spoiler
Lucent
Fighter

Built around a miniature Ion Lance with shield penetration capabilities, watch your hard-flux levels.
Prism
Bomber

An energy torpedo bomber, with a twist...
Fighter

Built around a miniature Ion Lance with shield penetration capabilities, watch your hard-flux levels.
Prism
Bomber

An energy torpedo bomber, with a twist...
[close]
LION'S GUARD FIGHTER CRAFT



Reserved for the best of the Sindrian Diktat's fighter jocks, Lion's Guard LPCs are modified for high performance in the skies of Inner Askonia.
FOURTEENTH BATTLEGROUP FIGHTER CRAFT





Heavily modified LPC variants, refit for the Fourteenth Battlegroup's "Decisive Battle" doctrine. Though the XIV Legions the fighters used to operate from are lost to the sands of time, many XIV fighter LPCs survive to the present day.
[close]
CARRIERS
Spoiler
Sentinel
Supercarrier

Blot the stars with your fighter craft. Finish off your foes yourself with your built-in Desolator flak cannon if you're feeling aggressive, though keep in mind the Sentinel-class is not built for the front line....
Astral (E)
Carrier

An older prototype of the Astral-class carrier commonly found in Tri-Tachyon hands, the Astral(E) lacks the production model's missile array and ship system, but the lower maintenance cost results in its use with more factions within the Persean Sector.
Artificer
Battlecarrier

A well-rounded capital battlecarrier, four fighter bays compliments its primary weapon array of two Large Energy and single Large Missile. Rugged and reliable, as far as high-tech ships go.
Supercarrier

Blot the stars with your fighter craft. Finish off your foes yourself with your built-in Desolator flak cannon if you're feeling aggressive, though keep in mind the Sentinel-class is not built for the front line....
Astral (E)
Carrier

An older prototype of the Astral-class carrier commonly found in Tri-Tachyon hands, the Astral(E) lacks the production model's missile array and ship system, but the lower maintenance cost results in its use with more factions within the Persean Sector.
Artificer
Battlecarrier

A well-rounded capital battlecarrier, four fighter bays compliments its primary weapon array of two Large Energy and single Large Missile. Rugged and reliable, as far as high-tech ships go.
[close]
MODULAR WEAPONS
Spoiler
Heavy Vulcan Cannon (8 OP)
Medium Ballistic, PD

An alternative PD solution to flak cannons, destroys missiles through sheer volume of fire. The three barrel arrangement strains the ammo feed which may throttle if forced to fire continuously.
Prickler PD (2 OP)
Small Ballistic, PD

Accurate and fairly long range for its size, Prickler PD may struggle against either very tough singular missiles or vast swarms. Works best in cooperation with a Vulcan PD net.
IR Autopulse Laser (13 OP)
Medium Energy, Anti-Fighter

Overpowers fighter-grade shields and armor through a flurry of light pulse laser shots, its raw damage and flux efficiency also makes the weapon a reasonable shield breaking weapon.
Light Ion Lance (8 OP)
Small Energy, Suppression

A premium light ion weapon with shield-penetration capabilities, the Lance can also obliterate light fighters in a single burst.
PD Streamer (8 OP)
Small Energy, PD

A fragmentation damage PD beam alternative to the Burst PD laser, the PD Streamer has a slight range advantage and far better sustained performance, at the cost of anti-shield and anti-armor performance.
Pulse Phaser (4 OP)
Small Energy, Anti-Fighter

An IR Pulse variant that rapidly fires unstable energy bolts, Pulse Phasers are particularly effective at peeling armor from unshielded fighters.
PD Pulser (1 OP)
Small Energy, PD

A dirt-cheap fragmentation PD laser, you get what you pay for.
Shrieker Missile Pod (2 OP)
Small Missile, PD Saturation

A cheap autoloading missile with minimal direct effectiveness against anything, Shriekers exist solely to occupy enemy PD weaponry to increase the chance of real missile weapons getting through PD nets.
Medium Ballistic, PD

An alternative PD solution to flak cannons, destroys missiles through sheer volume of fire. The three barrel arrangement strains the ammo feed which may throttle if forced to fire continuously.
Prickler PD (2 OP)
Small Ballistic, PD

Accurate and fairly long range for its size, Prickler PD may struggle against either very tough singular missiles or vast swarms. Works best in cooperation with a Vulcan PD net.
IR Autopulse Laser (13 OP)
Medium Energy, Anti-Fighter

Overpowers fighter-grade shields and armor through a flurry of light pulse laser shots, its raw damage and flux efficiency also makes the weapon a reasonable shield breaking weapon.
Light Ion Lance (8 OP)
Small Energy, Suppression

A premium light ion weapon with shield-penetration capabilities, the Lance can also obliterate light fighters in a single burst.
PD Streamer (8 OP)
Small Energy, PD

A fragmentation damage PD beam alternative to the Burst PD laser, the PD Streamer has a slight range advantage and far better sustained performance, at the cost of anti-shield and anti-armor performance.
Pulse Phaser (4 OP)
Small Energy, Anti-Fighter

An IR Pulse variant that rapidly fires unstable energy bolts, Pulse Phasers are particularly effective at peeling armor from unshielded fighters.
PD Pulser (1 OP)
Small Energy, PD

A dirt-cheap fragmentation PD laser, you get what you pay for.
Shrieker Missile Pod (2 OP)
Small Missile, PD Saturation

A cheap autoloading missile with minimal direct effectiveness against anything, Shriekers exist solely to occupy enemy PD weaponry to increase the chance of real missile weapons getting through PD nets.
[close]
HULLMODS
Spoiler
SFL: Aegis System

Specialized Fighter Loadout: Dramatically improves the point-defense capabilities of mounted fighter craft through an IPDAI-esque package.
SFL: Predator System

Specialized Fighter Loadout: Dramatically improves the anti-fighter performance of mounted fighter craft through maneuverability buffs, autofire accuracy enhancements, and minor raw damage bonuses against small targets.
SFL: Hammer System

Specialized Fighter Loadout: Dramatically improves missile and anti-large craft performance of mounted fighter craft through minor raw damage bonuses against large targets and an ECCM-esque upgrade package for missiles.
Skysweeper Point Defense AI

Essentially an anti-fighter oriented version of IPDAI, improves weapon autofire accuracy and damage inflicted to fighter-sized targets
Quickload Missile Racks

Increases the reload and regen rate of missile weapons by one third. And... that's it.

Specialized Fighter Loadout: Dramatically improves the point-defense capabilities of mounted fighter craft through an IPDAI-esque package.
SFL: Predator System

Specialized Fighter Loadout: Dramatically improves the anti-fighter performance of mounted fighter craft through maneuverability buffs, autofire accuracy enhancements, and minor raw damage bonuses against small targets.
SFL: Hammer System

Specialized Fighter Loadout: Dramatically improves missile and anti-large craft performance of mounted fighter craft through minor raw damage bonuses against large targets and an ECCM-esque upgrade package for missiles.
Skysweeper Point Defense AI

Essentially an anti-fighter oriented version of IPDAI, improves weapon autofire accuracy and damage inflicted to fighter-sized targets
Quickload Missile Racks

Increases the reload and regen rate of missile weapons by one third. And... that's it.
[close]
Changelog
Quote
v1.1.1a
-Quickload Missile Racks now increases missile regen time as well as refire rate for reloading missiles, such as Pilums.
-Added Cazin (P): An ill-advised pirate modification to an already barely spaceworthy hull.
-Added Loki Superheavy Fighter: Heavily shielded two-man squadron with frigate-level firepower.
-Light Ion Lance buffed somewhat, and is now available as a high-end small energy weapon.
-Pulse Phaser reworked and reintroduced as an IR Pulse sidegrade that's particularly effective against unshielded fighters.
-Lion's Guard versions of Thunder, Gladius, and Broadsword with slightly tweaked stats introduced, moved here from the in-development *Guns & Gear* mod.
-Fourteenth Battlegroup versions of Thunder, Gladius, Broadsword, Khopesh, and Warthog with heavily modified loadouts introduced, moved here from the in-development *Guns & Gear* mod.
-Astral (E): Modified Sprite, reduced Base Value to 75% of the original Astral (was: 100%).
-Sentinel: Modified Sprite
v1.1
Initial (re)release of Fighter Expansion Rebalanced
Quote
Credits and Special Thanks
- Hoon: Original author of the mod, without whom I'd have had nothing to modify
- Avanitia: For discovering a few oversights and general balance feedback
- AppleSauce: For discovering that CTD so no one else had to
- BigBeans: For the modified Astral(E) and Sentinel spritework
- A whole bunch of people in modding bootcamp, modmaking foundry and elsewhere for general assistance (sorry for not having you all by name!)