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Starsector 0.98a is out! (03/27/25)

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Topics - FeudalWulf

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1
General Discussion / Story bug, don't know how to fix it
« on: April 13, 2021, 05:15:00 PM »
Contains some story spoilers:
Spoiler
https://imgur.com/a/8QaXi05

As you can tell from the screenshot, only my fleet is anywhere near the gate. My only guess is that maybe because this system is my colony it's not registering something right? Devmode doesn't fix it either, I could upload the save(?) but my game has so many little mods in it might be a bit annoying to test. Very low chance the mods are breaking anything, mostly just QOL things. And other gates work.
[close]

edit: just after posting I remember this should probably go the bug forum. Don't think I can delete it sorry.

2nd edit: I finally figured out how to edit the save file. Because it took me around 3 hours of snooping to figure out (somehow, I guess I forgot to create a new save after I had activated the gates?), I'll post it here under spoilers.

Spoiler
Best if you use devmode for finding the ID of the gate, "dump memory", $id= {####}
Go into the savefile, control f for that ID, it'll look like this: <j0>{"f6":90,"f0":"Inactive Gate","f3":"inactive_gate","f2":[255,201,161,255],"f4":"2101"}</j0>    As you can see, "f4" is the ID of the gate. Simply change the "Inactive Gate" and "inactive_gate" to "Active gate" and "active_gate"

Below that, make it look like this:
<e>
<st>$gateScanned</st>
<bp>true</bp>
</e>

Below that, best if you change the gate texture to active:sn="graphics/illustrations/active_gate.jpg"

Below that, it'll say "GateEntityPlugin", change the aI="false" to aI="true" (idk what this actually does but other active gates had this)

Currently, you will be able to warp with the gate but not actually warp back to that gate. Below will actually add the gate to the warp map.

Back up to where you changed the Inactive Gate to Active Gate, find <e cl="CCEnt" ref="(random amount of numbers)"></e> This is another ID for the gate, copy the numbers inside of the ref.

Search "gateData", and place that gate ID into there. Just follow the other entries there as reference.
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2
General Discussion / Is high payout bounty just not viable?
« on: April 11, 2021, 08:49:39 PM »
I seriously feel I need to start colonies with heavy industry making me a full fleet just to have a chance to fight a 200k+ bounty target. Below that, the fleets are smaller with more D-mods and worse officers, but as soon as I try anything 200k+ it's like trying to fight [REDACTED] for the first time all over again.

It doesn't even seem profitable, you're virtually guaranteed to take losses. Even if you don't you're spending that 200k income on resupplying and building that fleet in the first place. I lose 70k a month with a fleet that's not even good enough to beat the target. Do I just suck or are bounties just not worthwhile by the time you can buy an Atlas and make millions on the drug trade? They seem to have a wild difficulty curve that the payout doesn't scale with.

3
General Discussion / Are command-able fleets planned?
« on: December 06, 2018, 06:37:08 PM »
I just hate it being across the Sector on a great expedition to find the Lost Blueprints when I decide to look at my colony.

Everytime, Pathers are blowing up my battlestations and docks. It's a bit ridiculous, I can manufacture this big station, I can manufacture loads of fleets, I have all these skilled subordinates and administrators and large patrol fleets yet I can't tell a single one of them to go blow up a Pather base, or go raid my enemies. The other factions of the Sector can do just that, I think it's time I can do that too.

Here's how you balance it, make it expensive. That way there's more things to blow your money on, and even if you make it only $100k to go raid a Pather/Raider base, you're going to be doing that every 3 seconds. Don't have to drop the ball on the economy as hard when you make assembling your own fleets expensive. That's how you fix this economy system in the current game, keep the mass amounts of money coming in and make you spend that money on all sorts of things, or don't spend your money and let your colonies get Pather-AIDs. A trade off! Keep your money now or make more in the future!

A bonus to assembling fleets is that now you can have multi-fleet warfare! No longer are the days where you kite enemy fleets from their battlestations! Now you take the fight directly to them with your own fleets!

I mostly want this because I'm busy scanning the whole Sector to find these blueprints that elude me harder than the secret to killing [REDACTED] stations. I don't have time or patience to babysit my colonies, the only reason I can even remotely deal with it is by spamming console commands so I can just wipe out the stations quickly and get back to scanning for more blueprints. I have $41 million and make a million a month I shouldn't have to go do these trivialities, I'm basically the Emperor of Man from the Sector's perceptive. Who else can beat 4 Persean fleets with a single fleet and no other help? The Emperor. Who gets Pather-AIDs? The Emperor, apparently.




Not only that, but Pather-AIDs can spread from across the Sector. My colonies are in the corner of the map, and the Pather base giving them AIDs was by the Core Worlds. It was literally half a Sector away, that needs to calm down. I find it nice that I can blow up one station and that's usually the end to all my problems, but still a bit annoying trying to find it. (without using the exploit)

4
Bug Reports & Support / I need serious Windows Defender help
« on: December 05, 2018, 07:19:57 PM »
Spoiler
I realize full and well this is not at all Starsector related, but this is the technical forum and I don't want to make a Windows account. More reasons below.
[close]

So Windows Defender is so good at making my computer chug that I can't even play Starsector at above 30fps. Yes, I've already turned off Windows Defender from the settings, I'm not a child I can figure out which no-no-site to go to that won't give me computer AIDs, I don't need Windows Defender making my PC chug.

I have an old AMD fx8350, so obviously when I say that Windows Defender is taking up only 15% of my total CPU that means it's taking up an entire core to itself, and it's probably sharing that core with Starsector which is a massive issue when I try playing the game. I've tried swapping CPU affinities but that doesn't work, just like trying to remove this pile of garbage software Windows has so kindly put on my PC.

If anybody can please explain to me how to crucify this heretic please tell me how, I've searched other proper Windows forums but all they say is to turn it off from the settings I already have it disabled from. I really don't want to make a Microsoft account just to have them all tell me to do the same exact thing.


To give you an example of how aggressive this thing is, it takes downloading Starsector 10 minutes, which is 10 minutes longer than the actual download takes because it wants to scan through the whole thing. As well, whenever any disk activity happens, I see Windows Defender chugging away. "Want to go into a battle? Please take this 30fps for no reason."

I'm about to just make Linux my main system because this is braindead at best. I'm pretty sure this is also why Rainbow Six Siege doesn't work, because Windows Defender just wants to keep chugging away, and Siege is a VERY iffy game with it's server connections.

5
General Discussion / A difficult time with the [REDACTED] stuff.
« on: November 29, 2018, 04:06:23 PM »
I think [REDACTED] is [REDACTED] because they're spoilers? I think putting it in one of these spoiler tabs is good then and won't get my post deleted.

If you don't know what I'm talking about when I say "the big red boy" then don't click the spoiler tab. Go talking to people in bars, or click on that spoiler tab if you just couldn't care. (the spoiler tab is required to understand what I'm saying below at all)

Spoiler
I found the red planet in the early game, thought to myself "Yeah no" and left it till later in the game. It is later in the game now, and I can make myself a grand ol' fleet. My friend told me how he beat the red planet, which is basically just 4 dominators a few frigates and two or three carriers. He even told me exactly what their loadouts were. So I did just that, but I also found a BP for a Paragon next to one of my colonies so I threw in a Paragon ontop of the fleet that was supposed to kill this red planet WITHOUT a Paragon.
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Of course, I can't beat the big red boys. He doesn't even know what to call me besides absolutely brain dead. He destroyed the red boys without taking any domi loses. I lost my whole fleet, including the Paragon. I have the loadouts he told me, but I made the carriers even better with [REDACTED] grade LCPs. My fleet didn't last 20 seconds. The same thing happened with the [REDACTED] cache, I went there, fought the boys, and all but lost, with the same fleet. Am I just clueless as to how to fight? He can even put his fleet into auto pilot and he'd still win the fights, I do even worse on auto pilot.

Am I just brain dead and need to go figure out how to stand up straight before I even begin to play this game? I'm probably about as smart as a newborn missing the frontal lobe, I understand. Just explain to me how to regain my frontal lobe please.

And yes, I made sure to ask him if he's playing on normal. He says yes. I can't believe him of course.

6
General Discussion / Fuel Production requires no inputs?
« on: November 23, 2018, 12:34:55 PM »
Just wondering why it is that in the volatiles description it says I need volatiles to make fuel but I actually don't? It's pretty odd how the most expensive and easy to dominate market (see synchotron cores) require no input.

7
General Discussion / How to turn off help popups?
« on: November 17, 2018, 07:23:35 PM »
.9 Just got released! I have to say it's been quite the adventure re-figuring out how to play this game and it's been just as frustrating as before. I've made a few new characters, but my most successful one so far I forgot to turn off the help popups at character creation.

Now I'm pretty patient but constantly getting popups every time I enter a market, every time one of my ships drops 1% of combat readiness, every time I so much as stick my finger up my own nose I get a popup. I select the little box "Don't show this again" but I keep getting the same messages! It's ridiculous! "You are now in hyper space" "Your ships aren't low on combat readiness"

I paid $15 for this game yet it gives me as many popups as a free to play mobile game. I feel like it's trying to sell me something!

(PS: I figured out that you actually DON'T click the button to make it not show again. It auto disables, clicking it makes it show up again. I've never seen that before, so I just automatically assumed you clicked it, like usual)

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