Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - FreedomFighter

Pages: [1]
1
Suggestions / Separate tab for ship's prefix and ship's name
« on: February 23, 2019, 08:53:52 PM »
Just like with how we can establish our own colony's fleet prefix. Let us do that with our own ship in our fleet. It is bothersome that I need to delete an entire name just to change the prefix then rename the ship to the same name again. Or maybe, another separate tab that automatically changes all ship's prefix in our fleet at the same time would do too.

2
Modding / 3 Skill choices for Officer possible?
« on: January 19, 2018, 03:46:09 AM »
I'm wondering if the game or UI even support that. I have had bad pick on Officer skill choice, and need to ditch them several time before so i been thinking if they get 3 skills choices would help.

3
After updated to this version, the game FPS slow down to below 30 and stay there. Most of time it sit around 22 but these problem gone if i disable the Geforce Experience Share overlay function. After that, the game perform fine. Before this version, both game and GES overlay working fine with each other but now they seem to hating each other.

4
Bug Reports & Support (modded) / Null Error
« on: August 10, 2017, 09:53:30 AM »
Spoiler
950586 [Thread-4] INFO  exerelin.campaign.econ.MarketAttackedCondition  - ERROR: Event is null, re-fetching
950602 [Thread-4] INFO  exerelin.campaign.econ.AgentDestabilizeMarketCondition  - ERROR: Event is null, re-fetching
950619 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [Ambush.ogg]
950756 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.campaign.econ.SuperweaponCondition.apply(SuperweaponCondition.java:13)
   at com.fs.starfarer.campaign.econ.Market.reapplyConditions(Unknown Source)
   at com.fs.starfarer.campaign.econ.contract.iter.UpdateDemandMetConditionsStability PriceMult.doNextBatch(Unknown Source)
   at com.fs.starfarer.campaign.econ.contract.iter.MultiFrameTask.advance(Unknown Source)
   at com.fs.starfarer.campaign.econ.contract.iter.ContractEconomyStepper.nextFrame(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

This is the line where i presume it detected the problem. The game itself was playing fine for a week until recently, i nuke some planet with PlanetBreaker from Imperium mod along with knocked out their stability with Agent, and Sabotuer since the planet defender is way too strong. Maybe the negative modifier went back too high so it cause the error? That save is ruined now since i can't go back without this error pop up unless i transfer it to the new sector via Save Transfer.

Pages: [1]