Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - atreg

Pages: [1]
1
Suggestions / System Bounty Records
« on: May 29, 2021, 08:38:31 PM »
Currently, looking up system bounties in the info screen will show you the last payment you received. I think it'd be neat if it also showed other info such as total payout over the history of the bounty and a list of ships that you destroyed.

2
Picture attached. When using autofit, existing autofire settings are kept instead of creating new ones to match the new weapon group assignments.

[attachment deleted by admin]

3
Suggestions / Autofire and weapon order when using autofit
« on: April 03, 2019, 12:32:20 AM »
Just a couple pet peeves I have with autofit.

1. Let auto-assign put missiles in weapon group 1 if all other weapons would be set as autofire. As far as I can tell, the only time it does so is if you're using at least two different types of missiles (with regards to primary roles).
Current implementation
Spoiler
[close]
vs
My preference
Spoiler
[close]

2. The AI was recently updated to autofire most hardpoints, but auto-assign still sets them to manual firing. For the sake of convenience when making AI loadouts and my own preferences, I'd like it if auto-assign also set all non-"bursty" (not Phase Lance, Gauss Cannon, Antimatter Blaster, etc.) hardpoints as autofire. 
Current implementation
Spoiler
[close]
vs
My preference
Spoiler
[close]

4
Suggestions / Let us rearrange officers
« on: March 25, 2019, 09:08:24 PM »
Preferably via drag-and-drop, and maybe some presort options like level and date hired as well. It just really bothers me that I can't have my officers in the same order as the ships they pilot.

5
A new character I made on the latest patch is not receiving the Galatian stipend nor does he have any crew salaries to pay.
Spoiler
[close]

6
Spoiler
[close]
The portrait in question is 209x209. They scale down properly everywhere else, just not in these dialogue tidbits.

7
Mods / [0.95a] Another Portrait Pack v1.4
« on: October 24, 2018, 03:53:35 PM »
Just a small portrait pack that I made. Not immersion friendly, though a bit of work has been done to limit how bad it can get.
Download

Preview
Spoiler
[close]

Changelog
Spoiler
-v1.4 (April 1, 2021)
Now affects the Mercenary faction added in 0.95a.

-v1.3 (March 29, 2021)
Updated for game version 0.95a.
Redid portrait assignments for each faction. Previous assignments gave factions portraits that they weren't supposed to have.
Changed hosting to GitHub. Should now work with Version Checker, when/if it updates.

-v1.2 (May 10, 2019)
Added missing functionality with the Scavengers faction.
Added three portraits.
Adjusted which factions use what portraits.

-v1.1.1 (Feb 16, 2019)
Fixed a portrait background.

-v1.1 (Feb 1, 2019)
Added 31 new portraits
Added Version Checker compatibility.
Adjusted which factions use what portraits.
Fixed a certain portrait being categorized incorrectly.

-v1.0 (Oct 25, 2018)
Initial Release
[close]

All images are property of their respective owners.

8
Suggestions / Toggle for speed up in campaign
« on: July 08, 2018, 02:56:05 PM »
I spend most of my time in the campaign holding down Shift. It'd be nice to be able to just press a button to toggle Speed Up instead, especially for 0.9 when we'll probably be spending more time exploring the outer regions.

9
Bug Reports & Support (modded) / GLListManager error
« on: June 14, 2018, 11:58:45 AM »
I've gotten this error four or five times during my latest Tri-Tachyon playthrough, every time while I'm at the refit screen.
Spoiler
5107266 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Can't create nested lists using GLListManager
java.lang.RuntimeException: Can't create nested lists using GLListManager
   at com.fs.graphics.util.GLListManager.beginList(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.title.ooOO.OO0O.super(Unknown Source)
   at com.fs.starfarer.coreui.Oooo.super(Unknown Source)
   at com.fs.starfarer.ui.j.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.OO00.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.fleet.FleetMemberView.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.OO00.renderImpl(Unknown Source)
   at com.fs.starfarer.coreui.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.OO00.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.e.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.OO00.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.OO00.renderImpl(Unknown Source)
   at com.fs.starfarer.coreui.intsuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.OO00.renderImpl(Unknown Source)
   at com.fs.starfarer.coreui.OOOo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.OO00.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.String.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.OO00.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.if.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.OO00.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.K.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.newsuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.OO00.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Mod list is here.
Spoiler
Arsenal Expansion
Autosave
Combat Chatter
Console Commands
Dassault-Mikoyan Engineering
Disassemble Reassemble
Dynasector
GraphicsLib
Gladiator Society
Graphics Lib
High Tech Armada
Hazard Mining Incorporated
Interstellar imperium
LazyLib
Mayasuran Navy
Messy Portrait Pack
Nexerelin
Portrait pack
Sanguinary Anarchistic Defectors
Save Transfer
SCY
Shadowyards
Ship and Weapon Pack
SpeedUp
Practice Targets
Underworld
Unknown Skies
Upgraded Rotary Weapons
Version Checker
Plus two personal mods, a portrait pack I put together and a collection of tweaks I made to vanilla weapons/settings.json
[close]

Any help would be greatly appreciated.

10
Suggestions / Some QoL suggestions
« on: April 30, 2018, 11:33:14 PM »
Apologies if any of these have been suggested and responded to already.

1. A "Select All" option in the game mods list.

2. A way to get the sector seed for a save without having to load it up.

3. Remember the setting chosen for "Help Popups" when creating a new save.

4. A way to test out ships and different loadouts without having to buy them.

5. Keyboard shortcuts to scroll through ships in the refit screen. Preferably, these would be accessible with the left hand for ease of use with the current keybinds. Maybe S for previous ship and D for next ship or something like that.

6. A way to add multiple hullmods at once, without having the menu close after each individual mod is added.

7. When clicking on the mission destination in the mission list, highlight the system on the map.
For example, selecting the Samarra box will bring up the sector map with the Samarra system selected.
Spoiler
[close]

11
Bug Reports & Support (modded) / Crash to desktop after starting new file
« on: October 23, 2017, 10:18:07 PM »
Getting this error right after starting a new save.
Spoiler
226060 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.CircularOrbitPointDown.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Right before this I tried to change the starting location for the Omnifactory to a planet in one of the default uninhabited systems (tried Thrinakia and Ismara in Penelope's Star, then Druj in Duzahk).

Modlist is here, though I get the same error with just Omnifactory and LazyLib enabled.
Spoiler
Autosave
Blackrock Drive Yards
Combat Chatter
Console Comands
Diable Avionics
Disassemble Reassemble
Dynasector
GraphicsLib
Interstellar Imperium
LazyLib
Messy Portrait Pack
Nexerelin
Omnifactory Rebooted
Outer Rim Alliance
Portrait Pack
Save Transfer
SCY
Shadowyards
Ship and Weapon Pack
Templars
Underworld
Unknown Skies
Upgraded Rotary Weapons
Version Checker
[close]

12




Both of these screenshots are from the same save, but I've encountered this bug in multiple files. One fleet, with a single ship at near 0% combat readiness, will be stuck in a fight with another fleet, with neither side winning even after a month has passed.
The single ship will gain and lose a few points CR over time, while ships in the opposing fleet will both gain and lose hull integrity over time.
Another fleet joining the fight seems to fix things, but as soon as the bugged ship gets into another fight the same thing starts over again.

Pages: [1]