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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Topics - Euripides

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1
Modding / Overload Speed Debuff
« on: April 21, 2021, 08:28:43 AM »
When a spaceship is overloaded, it receives a movement penalty of 30% to its speed units

I'd like to make this as a mod but I do not know where to even begin. Is this something that is even possible to mod?

2
Quote
300601 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.ai.system.do.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.BasicShipAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Mods:

"$$$_lightshow",
"$$$_trailermoments",
"a_portrait", (personal portrait pack)
"raccoonarms",
"CAS",
"chatter",
"lw_radar",
"diableavionics",
"lw_lazylib",
"MagicLib",
"nexerelin",
"ORA",
"shadow_ships",
"sun_starship_legends",
"Sylphon_RnD",
"US",
"URW",
"shaderLib"

This crash occurs while in the title screen, maybe it has something to do with the AI combat going on in the background?

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