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Topics - mehgamer

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As per a conversation that was had just right now in the discord server, it's again come to my attention that the autofire AI struggles to engage long distance targets.  The trouble is that the AI would appear to constantly switch targets in the middle of preparing to fire, which is a real problem for beams and weapons with firing delays.  Want to test it out?  Cover a conquest with tac beams, give it all the range increases you can, and install integrated point defense AI - the guns will struggle to stay on track for a single target long enough to even reliably destroy missiles from far away!

There may be a more concrete solution for this I'm not thinking of, but a possible "band-aid" fix could be to apply a "minimum targetting time" hint to weapons with charge-up times, beams, and other possible weapons susceptible to this issue.  Ideally this could scale based on the distance to target, as especially with the case of beams, the further away the target is the less damage the AI will commit to before switching off.

I know this is probably the worst time to suggest such a thing, RCs being worked on and all, but hey - it's out here now!

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Bug Reports & Support / DTC and ITU generated in the same variant
« on: November 19, 2018, 09:08:34 AM »
https://media.discordapp.net/attachments/512356777451323393/514081654738911235/screenshot045.png?width=1202&height=677

So I disabled then recovered a mora from a fleet battle, and when I went to refit it I was met with this screen.  Now I know that randomized variants leads to some wonk, but obviously two hullmods that are supposed to be mutually exclusive being placed in the same variant is an unintentional glitch in the system.

Great work on the update though!  Honestly this is such a minor issue, and it being on a mora makes it just worthless enough that I'm considering letting the guy keep his impossible loadout for the fun of it.

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General Discussion / .8.1 Favorite Ships
« on: September 05, 2017, 07:25:13 PM »
I am certain that there have been plenty of posts like this, but now that we've had enough time to properly sit on the current build of the game, what is everyone's take on the ships we fly?

Anyone who knows me will probably guess my answer to this question, so instead I'll start us off by reiterating that the falcon is like ambrosia.  So good, so tasty.

But what about everyone else here?  I'd really like to see everyone's take on the craft found in Starsector, and all the ways that people can agree or disagree with the assessments made within.

Jazz hands!

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Audio still works, and the UI makes noise while moving mouse around implying that the game is functioning properly behind the black.  Usually, a few frames of the game show through while moving to the window.  I don't know what else to really put here.

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Bug Reports & Support / Simulation Autopilot ignoring hardpoints
« on: May 24, 2017, 05:29:26 PM »
Entering the simulation, then enabling autopilot for the flagship seems to break something in the AI.  It refuses to aim its hardpoints, only firing them on the off-chance that something wanders into the firing line.  Lashers, hammerheads, any other front-focused ship that I fly suddenly attempts to broadside enemy ships, which makes the simulations effectively useless for testing the AI-usability of a given ship.

Please fix, 3 hour refit-binges are my life.

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