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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Topics - Botaragno

Pages: [1]
1
Suggestions / How 2 Make Conquests Good
« on: November 29, 2018, 02:14:35 PM »
Key flaw in the Conquest as a Battlecruiser is that it's attacks going broadside are belied by a weaker structure poorly covered by it's shield. While other capitals go full frontal in guns, armour and shield,

The Conquest has to split it's fire, so the maximum amount of its firepower it can be built with will not be realised without flipping the ship 180 degrees, which isn't very viable in a slugging match as you expose the ships vulnerable sections in that turn.

The key problem however is that it's flux effeciency is still a Cruiser with the guns of a Capital. Which means it simply can't last an engagement, and it's speed is hampered by the fact that flux drops speed at all.

So

1. Increae the flux cap and dissipation in line with actual battleships
2. Increase impulse speed and base maneuveribility/make the ability jets recharge a lot faster.
3. Allow the main guns to have greater turning radius

Ultimate: Revert to 0.32a Conquest, all 3 Heavy Ballistic slots on each "wing"

2
General Discussion / Who let the Pathers ally with the Church?
« on: November 27, 2018, 01:41:08 PM »
The ingame description of the Pathers explicitly states:
"They view the church as compromised and corrupt, putting worldly ego and comforts before the True Luddic Path in these End Times."

But then they're "Known Allies" from the get go with the regular Luddic Church?

Is Alex really going to keep this forward? This essentially means the Pathers are never not going to be a problem without genociding the Church to oblivion, not to mention how Pathers have a permanent supply fallback with the Church.

3
Moved into survey a Domain Era Survey Ship, got it's defences.

In combat, engaged the Bastillon class, that weird spider leg thing.

When it blew up the game immediately crashed on me

LOG
___________________
41844 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager  - 1 out of a maximum 2 patrols in play for market [Cibola]
41858 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.PatrolFleetManager  - Spawned patrol fleet [Persean League detachment] from market Cibola
44132 [Thread-4] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 62, FP2: 43, maxFP1: 170, maxFP2: 115
44380 [Thread-4] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Chatter plugin initialized
44740 [Thread-10] INFO  sound.public  - Creating streaming player for music with id [UndyingLegacy.ogg]
44740 [Thread-10] INFO  sound.OooO  - Playing music with id [UndyingLegacy.ogg]
44755 [Thread-8] INFO  sound.F  - Creating music buffer #2
51712 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [chatterConfig.json]
79514 [Thread-4] INFO  sound.public  - Cleaning up music with id [nebula.ogg]
79521 [Thread-8] INFO  sound.public  - Cleaning up music with id [UndyingLegacy.ogg]
79774 [Thread-10] INFO  sound.public  - Creating streaming player for music with id [steel_rain.ogg]
79774 [Thread-10] INFO  sound.OooO  - Playing music with id [steel_rain.ogg]
79931 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.oO0o.super(Unknown Source)
   at com.fs.starfarer.loading.specs.oO0o.super(Unknown Source)
   at com.fs.starfarer.combat.ai.ProximityFuseAI.explode(Unknown Source)
   at com.fs.starfarer.combat.ai.ProximityFuseAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
__________________________

Mods used are: http://imgur.com/a/7OUKy

4
General Discussion / Custom Battles
« on: November 20, 2016, 11:57:03 AM »
I have no clue if this has already been answered, because searching the word "custom" anywhere on the forums yield nothing significant.

Is there, or will there be, a feature or mod allowing us to simply set up a friendly fleet, an opposing fleet, and have them duke it out other some battlefield.

Simulator doesn't do enough, since you're limited to the ships you have in game or in mission, and it's only you vs the entire SIM fleet, or You and your buds *** around doing nothing.

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