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Starsector 0.96a is out! (05/05/23); Blog post: Colony Crises (11/24/23)

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Topics - WM46

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Suggestions / Basic Battle Setup Beforehand (Formations and Autoactions)
« on: August 19, 2016, 09:05:02 AM »
This is a big suggestion that probably will take a long time but I think it would help develop the combat in sandbox a lot. What I mean is being able to assign a few predefined deployments for ships in campaign (instead of getting that "choose ships to deploy" prompt), and also assigning limited positioning information.

What that would mean is having a new menu where you're given a small slice of the battlefield to position ships, and also giving the ships escort commands that would be used at the start of the battle (and thus consume CP like normal). Even when it comes to small scale battles in campaign I find myself wasting a bunch of cp just to make sure that for maybe my frigates with shields reach the enemy cruiser and absorb fire 5 seconds before the unshielded ones arrive

Wasn't able to record a video of it actually happening, but I can give the general situation.

There was a ship corpse to my side and my ally on the other side of me, all frigate sized ships. My ally phase skimmed towards me as I was moving towards the corpse, and just as I touched it he turned on his shield and rammed me into it. I died immediately, 100% armor 100% hull down to zero in an instant. I wasn't hit by a torpedo, the lone ship we were attacking was overloaded.

It just seems like a bug because normally collisions do somewhere between 10-200 damage

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Hello, resident salty here. I was wondering if there was any way to encourage the AI to use strike weapons on their ship. So the situation is I have this ship with 1 medium hybrid mount and 2 small energy mounts, and I decided what I needed at the time for my small fleet was a ship to strike large ships when their shields are downed.

I gave him a kinetic gun with medium range (I think it was the vanilla autocannon with 800 range?) to help poke down shields, and then two antimatter blasters with the optics range boost. The problem is, even if I set that ship to intercept a specific ship it would just sit barely on the edge of its autocannon range, even if the target ship had absolutely no shield equipped like the pirate combat frigate. I tried putting an aggressive officer in the ship and I saw a slight increase in usage of the blasters, but it was probably still 5% chance to use in a battle instead of 1%.

If it helps, I was using the AI War mod's spire frigate, it has more than enough flux capacity to fire while keeping shields up. It's actually overpowered when compared to vanilla ships when it comes to shielding, burst damage options, and flux management, which is why I think I might uninstall it.

I'm reaching a breaking point with this game. I've tried all manners of starts for vanilla SS and every one crashes and burns either right after getting a second fleet ship, or before I can even earn a few credits. Compared to earlier versions of this game (I'm mostly talking before the sensors update), you're living in constant fear even within your homeworld because at any moment a pirate or luddic can put on his afterburners and ambush you, with you only having half a second to mash the afterburner key and move opposite of them at the same time.

The fact that ambushes now exist makes starting with a trade ship neigh impossible. You will be caught, and the poor speed on trade ships mean you will die. Whether it's fleets waiting to gank you at wormhole exits to hyperspace, or ships roaming in between the planet and wormhole, your ship's exhaust port is at the mercy of their magic bullet. In my opinion, trade ships need a radar boost to stand a chance of surviving.

Bounty hunter starts would usually be my go to, but the previous ambush problem compounds the main problem with the starting ship choices we're given, speed. You're given a choice between the flow speed of honey, or the flow speed of molasses, both of which stand no chance when outnumbered. Even in the lasher ship that was specifically labelled as "not slower", when I was finally able to get a 1v1 battle the ship just danced around me for 15 minutes before it finally died to malfunctions after reducing its CR to 0 with salamander missiles.

I know the solution to my problems is either mods or picking easy mode, but then what about the other new players to the game. I doubt that if the game gets released in a state where ambushes are so commonly fatal early that it would pick up the best reviews from Steam/other megaphone.

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