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Topics - braven25

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1
Modding / Paint jobs?
« on: April 11, 2021, 11:07:10 AM »
I don't know anything about graphical modification in this game, but I can prob guess it be too much work, but if don't ask and all...

Paint Jobs
Even if just tint feature as oppose to full recolour.

I hazard a guess it be big no as prob require many variants of same ship, but 'if' they was a trick that could recolour ships, it would be awsome.

2
Modding / larger Salvage Gantry
« on: April 06, 2021, 04:21:35 PM »
Salvage Gantry Hullmod implies they are bigger ships that can have it, yet as far as I am aware non exist even in the current mods.

Would be nice if they was some bigger class ships that included Gantry.

A few rough, rickety ships thrown together early-ish game, and later game some more advanced but efficient Salvage ships

3
Suggestions / Docking should fully update prices accurately
« on: May 20, 2016, 08:51:42 AM »
The map is obviously usefull tool for finding approx prices via news feeds, but they are still some very annoying inaccurate updates which really shouldn't be inaccurate

atm you dock with station right now, only some the prices will update, and even then they not actually match the real price

eg I docked with station I suspected had cheap supplies based on 2 week old infomation (costing 60), when i finally docked with station it say prices had updated and i check intel and it say price is 82 updated today (as i had just docked).... yet the actual price was 108 not inc tarrifs etc.

.

I understand when ou not visit market personally the number prob off as its 2nd or 3rd hand infomation, but if you visit market personally, it should be accurate as it 1st hand infomation, you seen it with your own eyes etc

4
Modding / Request: Sensor/Detection rings
« on: May 19, 2016, 03:37:22 AM »
I not sure if this is possible, but I feel a really great mod would be a visible Sensor/Detection rings that takes into account sensor range and detection range of your ship and those around you.

I think it very hard to visualise how close you can get to targets without being detected.

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