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Starsector 0.95.1a is out! (12/10/21); Blog post: Hostile Activity (09/01/22)

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Topics - WastedAlmond

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Bug Reports & Support / Redacted battlestation/nexus loot issue
« on: November 23, 2018, 09:15:30 AM »
Recently destroyed an AI nexus battlestation thingie, and it dropped somewhere around 6 supplies and a bit of metals, nothing else significant.
Was hoping for AI cores but it seems like it gives the same loot a standard frigate would. It's difficult to test as the fight is quite difficult (I'm no
ace), but could be useful to check if there's something fishy with the loot system.

EDIT: I also lost an odyssey capital ship as well as a frigate or two in the fight, in case the losses could somehow lead to this.

Suggestions / A new use for [Redacted] Cores
« on: May 15, 2017, 01:54:54 PM »
Potential spoilers!

I thought of a potential extra use for Alpha cores, I lurk quite a bit and haven't bumped into this exact idea yet, so here goes.

I thought it would be nice if alpha cores could be used to raise player level cap by one per alpha core. They would get an alternative use, that would be roughly on par with the massive rewards you get normally when trading them in. This could be a nice little choice for the high level player on how they want to spend the core. I think it would also provide a small incentive to keep playing a high level char as the level cap wouldn't be set in stone anymore.

How this could be handled in-game would be: Take the alpha cores to an independent station or other neutral party, pay them money and an alpha core to enhance your person with some neural implants, thus raising your mental capabilities of learning (+1 level cap, repeatable).

Beta cores could be used for officers to some degree. Maybe to just give them a one time random skill that could be re-rolled with another core and credits payment. These skills could be unique QoL skills or something else entirely. Or just one extra normal skill for starters. Maybe even a respec?

Gamma cores could be used to give minor boosts to individual ships in your fleet, like: minor autotrack improvements, 1-2% higher 0-flux 0boost threshold etc. The upgrades could be cumulative free hullmods with a cap of 3-5, and relatively low impact but still something meaningful.

Core rarities could be adjusted for balance, or augment prices & requirements on the "upgrade market".

This ended up way too long O_o... I guess my point with these would be to give a little more endgame progression for the people who want to keep going. Of course power creep would be an issue, but you've already "beaten" the game once you reach level cap and start finding Alpha cores.

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