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Topics - ThinMint

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Suggestions / ECM issues and suggested solutions
« on: July 17, 2017, 06:38:00 PM »
Before we begin, let me say that i love the ecm mechanic, and how it works, but i think it has some issues that need to be addressed.

Issue #1: Taking the ECM skill is practically mandatory.

Due to the fact that everyone(except for pirates, the luddic path and the [REDACTED]) uses ECM in combat, you have no choice but to use ECM yourself or fight battles with a 20% reduction in firing range.This makes the skill be more of a case of "get this to not die horribly" instead of "get this if you want to", and Alex himself said that he didn't want there to be skills that were mandatory. It is also very annoying to have to spend 1 point(if i already spent a character point in technology aptitude for something i actually want) or 2(if i don't) just to not get handicapped at every non-pirate fight.

Solution: Make everyone have ECM by default, with a maximum reduction of 5% with the skills unchanged (1=10%,2=15%,3=20%).The reason why i like this idea is because players who don't want to spend a point in ECM can still defend against it, while players who do spend points into the ability get the exact same benefits. It also makes the leadership skill that adds 5% max ecm rating useful for players who don't spend points in tech. Of course, this will make pirates now have ECM, which can be troublesome, and ecm ratings for things such as the [REDACTED] and stations.This would also fix the other issue

Issue #2: ECM does not come into effect when joining a battle on the side of a faction that doesn't use ECM.

Self explanatory,in fact i don't even think it needs to be separated into two paragraphs, just add your ECM rating to the allied fleet, it's not like the ecm is affecting the enemy because your allies don't use it.Maximum reduction should be the one of the fleet with the most points in ECM on both sides (example, your allies have 5% max reduction and you have 15%, so it uses yours and you get 15% max reduction, while the enemy has 10% on their fleet, so their max reduction is 10%).

To clarify, by max reduction i mean maximum reduction of the enemy's range, not maximum penalty that can be received

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Bug Reports & Support / Shared key not working anymore?
« on: January 11, 2016, 02:11:47 PM »
So,i got a key for the game from a guy on my steam group who just posted it there because it was reusable(I have plans of buying the game once it comes out on steam,since i have no way of preordering it now)and it worked up to and including version 0.65.2a,however, with this new version of the game that has come out,the key became invalid.
It still works for older versions though.
Maybe it's because the key is from 2013.
I'll send the key by PM to the devs if necessary.

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