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Modding / Increase chance of Officer spawns at markets and one more item!
« on: February 07, 2017, 09:33:31 AM »
The universe seems devoid of officers, which is odd because the sector is on wartime footing 100% of the time youre playing...there should be LOTS of officers and 1 or 2 even in small markets (3<)
Is there any line that can be changed to just increase the spawn chances?
Also, I would like to get rid of the "Cargo scan" because of not having the transponder on...its TERRIBLY implemented and a bad mechanic all around....I got stopped by Hegemony in Tri Tach space, and fined for not running it in Hegemony space, and then fined again by a Tri fleet NOT RUNNING there own transponder.
In a system where Tri-tach was at war with Imperium, I got fined by tri tach fleets for running without it on while im trying to ambush Imperium convoys in the asteroid fields..
My rep was 80/100
Yeah..the whole thing is just dumb and broken and honestly adds very little to the game play in its current iteration, especially since the AI doesnt even follow its own rules.
Is there any line that can be changed to just increase the spawn chances?
Also, I would like to get rid of the "Cargo scan" because of not having the transponder on...its TERRIBLY implemented and a bad mechanic all around....I got stopped by Hegemony in Tri Tach space, and fined for not running it in Hegemony space, and then fined again by a Tri fleet NOT RUNNING there own transponder.
In a system where Tri-tach was at war with Imperium, I got fined by tri tach fleets for running without it on while im trying to ambush Imperium convoys in the asteroid fields..
My rep was 80/100
Yeah..the whole thing is just dumb and broken and honestly adds very little to the game play in its current iteration, especially since the AI doesnt even follow its own rules.