Hello guys,
This mod is based on personal needs for specific ships to fill in gaps I experienced when playing Starsector. Initially it was a personal project, but since I receive much precious help on the forum, I figure it would be nice to publish it.
The theme: Starsector has some inspiration in Battletech universe, which is a dystopic sci fi setting where there is plenty of technology but nobody understand it or is able to emulate it. This inspired me as I was thinking that there was lacks of ships filling several role in faction. I was also inspired by the many blog posts about the history of the sector.
I wanted to create ships based on needs of each faction, but which are limited by their actual ability to design new ships. This means that most of them don't have fancy ship system or they have a specific role and are not always able to cop with vanilla ships.
Recap• 43 new ships
• 5 skins
• 18 new weapons
• 3 new stellar systems with 7 new markets
• Luddic faction expanded
Aim of the mod• Add several ships for more variety in specific role currently lacking in vanilla (scout, science vessel, high tech light carrier…)
• Give more flavor to Persean League and Luddic Church fleets by adding ships specific to these factions.
• Balance number of ships designs according to tech level (i.e. more low tech frigate and mid tech capital), as well as some new weapons
• Forgotten weapons and ships found in lost space or sometime used by salvage company
Disclaimer• I never done spriting before, some of the ships are kitbashed and other are build from scratch. While I understand there is always room for improvement, my interests ar shifting after more than 4 years of modding and more of playing Starsector
• I did the best to balance ships with vanilla, but if someone think a ship should be nerfed or bousted, he is more than welcome.
• English is not my first language, I did my best but there will probably (certainly…) remains typos in texts. Many thanks to all the forum users who provided help at some point to correct descriptions in this mod.
• Many ships have a similar role to ones you can found in
Disassemble Reassemble mod by AxleMC131 (most notably the Revenant and the Hoplite). It was not intended, as I’ve already draw prototype of ships before knowing this mod. In fact I suspect that AxleMC131 created his mod with the same premise than me : filling in gap in available ships in vanilla. I suggest playing this mod with Disassemble – Assemble as they both share similar aims : news ships to fill in vanilla gaps.
Acknowledgment :• To AxleMC131, for giving advice for spriting and giving motivations by its mod DisassembleReassemble (that you should try!)
• To King Alfonzo, for giving a nice tuto on « greebling »
• To Sarissofoi, for refusing to play anything without a description
• To DiM, Plantissue and BladedQueen for screening every descriptions for spelling and syntax errors
• To Sundog, for pointing the way and giving courage to dive in the realm of Java compilation
Version 1.2.5
ShipsLow-techSpoiler
Asp:
Last-resort bomber
Maringuin:
Kinetic support bomber
Pyrphoros :
Pirate frigate
Huntsman :
Luddic Church and Hegemony Support gunship (upgraded sprite)
Ballista :
Missile Destoyer
Wardlaw:
Q-Ship
Cossack:
Escort carrier
Adjudicator:
Hegemony and Luddic Church Patrol/escort cruiser
Opportunity :
Pirate (and shadowy neutral) converted heavy cruiser
Starblazer :
Converted carrier
Bahamut :
Armored freighter
Luddic ChurchSpoiler
Fulk:
Knights of Ludd defense frigate (upgraded sprite)
Templar :
Knights of Ludd missile destroyer
Bogomil:
Knights of Ludd artillery destroyer
Hammerhead (CGR)
Knights of Ludd destroyer
Era (LC)
Converted carrier
Cathar :
Knights of Ludd heavy cruiser
Middle-techSpoiler
Ethon :
Interceptor
Velite:
Mass produced PL frigate (and pirate version)
Herder:
Light carrier
Nitassinan:
Patrol destroyer (converted tug)
Wagner :
Neutral line (or light) cruiser and pirate version
Charon:
Dropship and pirate carrier
Trajan:
Midline battlecarrier
High-techSpoiler
Rosatom:
Combat auxiliary frigate
Pyrrhocorax :
Try-Tachyon support destroyer/light carrier
Minos :
High-tech defence destroyer
Formica :
Assault drone carrier and its suspicious-looking wings
Apex:
Combat carrier
CivilianSpoiler
Dove :
Courrier and scout
Traverse :
Civilian freighter
Chondrite:
Tri-Tachyon freighter
Copernic :
Science vessel (support ship) and Hegemony auxiliary vessel
Foundation :
Salvage cruiser and its helping hands
Era :
Factory ship
Babel :
Mobile dock
Pharos :
Frontier waystation
Kuunlan :
Capital mining ship
New weapons
Spoiler
Makeshift weaponsCommon archeotech weapons
LogSpoiler
v1.2.5
-Three new ships
-Formica and Copernic have been adjusted
-Auspicious got its TPC back
-Cathar got a Individual Fire Control system
-Some balance changes for multiples weapons
v1.2.4
-various re-balancing of weapons and ships according to 0.96a
-adjustment ships availability by faction
-added Capital ship availability for continuity
v1.2.3
-Added Rugged Construction built-in mod to Porphyros
-Validated spawning of various ships
-(Re)Added the Babel
-Apex renamed to Auspicious
-Tantive has been removed
-Automated ships should now be salvageable with proper skill
-Mining values for Nexelerin
v1.2.2
-Added the Charon (P) carrier
-Added the Formica drone carrier and Bentu drone fighter
-Added Maringuin kinetic bomber
-Added Rosatom auxiliary frigate
-Replaced Fundation sprite (roughly the same ships) and added Filum drones
-Replaced Huntsman sprite
-Replaced Traverse sprite
-Removed Merx and Salvage Corvette
-Asp got an increase in speed
-Bogomil trade Heavy ballistic integration for Range Finder and extra OP
-Apex trade Thermal Pulse Cannon for large energy mount
-Ballista got Civilian and Rugged construction hullmods
-Tantive gain Advanced ground support hullmod
-Dragoon gain Damper field system
-Added crew capacity to Copernic
-Fixed descriptions of some ships and weapons
-Fixed som game stats for David SRM, Charged laser, Aton laser, Mosychlos
-Opportunity got the flak cannister system
-Herder got cargo aligned on Drover
-Changed industry for Lepia, removed Commerce
-Checked various spawning problems of HT and LC ships
v1.2
-Retrofit of several features (version checker and java compilation removed)
-Fixed many typos thanks to forum members Plantissue and BladedQueen
-Balance changes for the Herder, Trajan, Charon, Foundation.
-Many ships have changed names to be compliant with names used by other mods.
-Merx and salvage corvette removed
-Added/changed a few variants for the civilian ships.
v1.0
-Compatible with Version checker
-1 New weapons (Swarm medium mount)
-3 New ships (dropship, midline destroyer, salvage corvette)
-Background images for Bythinia and abandoned platform in Utic
-Remove cluster launcher
-Tweak a few details about the Zenith, Era, Contemptor and Matsar
-Luddic Church starting option a bit more relevant
v0.78
-New sprite for the Opportuniy
-Foundation gets 2 built-in borer drone wings
-Starblazer gain back the Reserve Deployement system
-New TT Corvette
-New LC carrier
-New Large Kinetic LRM
-New Large Energy Archeotech
-New Cluster missile launcher
v0.77
-New sprite for the Ballista
-Prices changed to fit with 0.91
-Little twists to mining beam array and heavy ming beam
-Impaler and Bardot are remove from the mod
-Fix error in .faction files preventing several ships to spawn.
-Thanks to DiM, most of ships descriptions have been check for english spelling and wording
v0.76
-New ship: Era factory ship
-New wing: Ethon interceptor
-Copernic get Survey and Solar shielding as default mod
-Impaler and Dove slightly modified.
v0.75
-New ship: Wardlaw Q-Ship
-Medium David launcher
-New Large Missile
-Many rare blueprints now inside blueprint package
-Twits on many weapons
-Minos re-imagined
v0.74
-New ship: Impaler fast destroyer
-2 new secrets
-Removed Carcajou frigate
-Tried to fix all variant and spawning problems related with .faction files
-Adjusted probability of variants for most ships
v0.73
-New sprite for the Copernic
-New ship: Barbot exploration ship (based on the Mule)
-2 new mining-based weapons
-Some modification on the Wagner, the Starblazer
v0.72
-Balance changes for Opportunity cruiser
-2 New weapons
-Mysteries (small ones)
-One new wing
-2 new ships
v0.71
-Updated version for 0.9a
-Minos destroyer slightly modified
-Twisted some characteristics of some ships and weapons for balance purpose
v0.61
-Added the Starblazer carrier
-Added a medium ballistic and a small missile weapon
-Added description to all weapons and ships
-Added several variants for vanilla ships
-Variants and factions files cleaned up
-Fix errors in price and descriptions
-Balanced cargo values for small freighters and OP for Arbitrator
v0.6
-Added the Pyrphoros and the Minos
-New stellar system
-Fixed some minor things on the Wagner and Ballista
-Fixed prices for ships
-Updated lore for several ships and missions
-Fixed several orbits in Utic and Byzas systems
v0.4
-Resolved several errors on Ballista, Hoplite (P) and Tantive
-Added the Triumph and the Cathar
-Huntsman gets the Fire control ship system
-3 Missions
-2 new solar systems
v0.31
-Added Pirate Wagner
-Upgraded sprites for Copernic, Martyr and Huntsman
-Add Ballista (destroyer)
-Added codex entry for 9 ships and all weapons
-Added Lopot cruise-missile
v0.3
-Added Herder (ligh carrier), Wagner (cruiser) and Chondrite (freighter)
-Added 3 weapons
-Changed some error on ship files
v0.2
-Changed conflicting class-names
-Added Dove (scout vessel) and Carcajou (sister class of the Scarab)
-Added skin for Hoplite, Opportunity and Carcajou
-Upgraded sprites for Copernic, Hoplite.