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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Topics - c0nr4d1c4l

Pages: [1]
1
General Discussion / Huh
« on: June 20, 2017, 09:04:50 PM »
Well... I found this ancient thing.

https://youtu.be/CEyjaeSlSSk

2
Modding / The fate of the Omega
« on: June 15, 2017, 03:02:31 PM »
This poll corresponds with this mod:
http://fractalsoftworks.com/forum/index.php?topic=12446.0

3
Mods / [0.8.1a] Discount Shipyard v0.5.2
« on: May 19, 2017, 11:59:03 AM »
Welcome to the Discount Shipyard!

Welcome one, welcome all to c0nr4d1c4l's Discount Shipyard! We have it all: from vanilla-friendly ships to the (literally) game-breaking Omega, we have a deal for you! All the ships are found in the nearest participating shipyard or, if you want, you can even test these BE-YOO-TEE-FUL ships in your local simulator centers!

Please, if anyone finds any balancing issues please report them to me and I will attempt to rectify the problem. Fixes made by anybody else would also be welcome. :)

Screenshots!
Spoiler




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Ships for sale:
Spoiler
Dreadnought:
Spoiler
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Capitals:
Spoiler
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Cruisers:
Spoiler
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Frigates:
Spoiler
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[close]

What's next:
Spoiler
Add MrDavidoff's Omega class dreadnought ?:o
Add the Adventure class battleship
Fix balancing issues
Possibly fix the stock AI problem with the Omega.
Even MORE ships!
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Link:
http://www.mediafire.com/file/1hl77ywq1hdygdh/Discount_Ships.zip/file

Changelog:
Spoiler
0.5.2:

Content:

-Added Clipper-class Attack Shuttle
-Added Njord-class Attack Shuttle
-Added Skirmisher-class Gunship
-Added Pathfinder-class Exploration Cruiser
-Added Pike-class Heavy Cruiser
-Added Pike (B)-class Heavy Cruiser
-Added Falchion-class Interceptor Wing
-Added Mace-class Assault Wing

Revisions:

-Revised the mission "At All Costs".
   -Replaced Lashers with Njords and Clippers.
   -Added Skirmishers into the fleet.
-Revised ship variants
   -Parrot Standards wings have been replaced with Falchion wings.
   -Pelican's Warthog wings have been replaced with Mace wings.
-Pelican energy mounts replaced with hybrids.
-Overall balancing.
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Older changelogs:

Spoiler
0.5.1:Omega Portion
         Added a new mission showcasing the Omega
         Adjusted fighter bays from 9 to 6
         Removed ITU and Vast Bulk
         Adjusted max flux from 80000 to 45000
         Adjusted flux dissipation from 4000 to 1250
         MAIN PORTION
         Adjusted Minerva's dissipation from 2000 to 900
         Nerfed max flux to 25000
0.5: THIS UPDATE WILL BREAK SAVES!!
       MASSIVE REBAL (too much to list, but if you'd like to know please PM me)
       Revised the Parrot's variant
       Revised the Adventure's variant
       Revised the test mission to accommodate the rebal
       Removed Vanguard-class Destroyer
       Added Minerva-class Heavy Battleship (Mission only, will integrate to campaign later)
0.4.1: Quick Rebal
      Removed remaining Omega references from main folder.
0.4:Added mission: Test Drive
     Added Pioneer-class Cruiser
     Revised Vanguard variants
     Changed Eden's CRUISER classification to CAPITAL_SHIP
     Removed the Omega-class from the main folder
     Provided Omega standalone folder
0.3:Changed the name!
      Added four new ships:
          Adventure-class Battleship
          Typhoon-class Frigate
          Eden-class HabShip
          Vanguard-class Destroyer
     Even more balancing stuff
     Fixed the deployment cost from previous versions
0.2: Fix balancing issues
      Add the Omega-class dreadnought
0.1: Initial release
[close]

Sprites by:
medikohl
MrDavidoff
xenoargh
intothewildblueyonder
FlashFrozen
HELMUT
billi999

Permissions were granted prior to using the assets (or taken from the dump)

Thanks to:
AxleMC131 for helping round out some things out
Zenobious for playtesting and balancing
Takion Kasukedo for playtesting, balancing, and variant suggestions

AND PLEASE LEAVE FEEDBACK AND REPORT ANY BUGS! Thanks! :)

4
General Discussion / Mod testing
« on: May 15, 2017, 03:44:51 PM »
I was thinking of (probably? maybe? possibly?) salvaging old sprites from long dead mods or sprite dumps (with permissions of course). However I may need an accumulated review on terms of the ships' balancing. Just needed to see if anyone's interested if I do actually set this in motion and spark some potential interest.

5
Discussions / EV Nova Carriers
« on: December 22, 2016, 12:08:52 PM »
Dumb Question:

It seems that I have maxed out on regulars escorts so I bought a new carrier. Problem is: I don't know how to deply them and I think I have all the required outfits for fighters. Is there a hotkey to deply them?

6
General Discussion / Domain's Return?
« on: August 29, 2016, 07:54:39 PM »
I was just thinking: would it be possible if there could be some sort of a mod where the Gates were back online and the Domain reclaims (or attempts to) the Sector? It would seem pretty interesting how that would change events and some game play. Any thoughts?

7
Modding / MOD compatability
« on: January 06, 2016, 03:51:35 PM »
Does anyone have Metelson for 0.65.2a? I'm trying to see how many mods I can cram into the game. If you do, could you share it? Or could someone be tell me what to change (values) to make it compatible for 0.65.2?

8
Modding / Omega mod
« on: December 24, 2015, 10:21:54 PM »
Could somebody tell me where I can get the omega ship mod from the minimash doesn't work for my version.

0.65.2a

I have this version because there are some mods that won't for the new one that I very much enjoy.

9
Modding / Ignore this post (delete)
« on: December 19, 2015, 03:54:51 PM »
------------

10
Modding / Help.
« on: December 17, 2015, 08:00:55 AM »
So I tried to put a mod in starsector but it doesn't show up to be enabled or is says: JSONObject["logo"] not found. I got three mods to work but the rest don't even show up. How can I fix this?

Starsector 0.65.2a rc2

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