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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Topics - cjuicy

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As the title says, debris fields always look like just old brown scrap, even if they are from a battle that just happened. While it isn't a major issue, just adding flecks of faction paint would be cool.

Another idea I had was to add the ability to refit ships with skins if you have the blueprints for them. For instance, if I had a normal Brawler and Brawler (TT) blueprints, I would be able to swap it to the (TT) skin while docked with a colony.

One more thing, it would be really nice to be able to edit colony planet and docking descriptions to better fit what the player intends the market to feel like.

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General Discussion / (Un)Official Starsector Mascot Ship(s?)
« on: June 06, 2017, 12:31:54 PM »
Many other games have that mascot character/unit/ship/mecha, so I was wondering what the community consensus would be on a representative ship.
Possible candidates from what I've seen:
  • Hound
  • Sunder
  • Onslaught
  • Paragon
What's your opinion?

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General Discussion / HE Point Defense (And other weapon ideas)
« on: July 24, 2016, 05:46:10 PM »
I've played starsector since 0.6 came out, and in my time I have continued to wonder why there isn't a HE point defense option. Perhaps it is due to the amount of damage it could do in a ship-to-ship knife fight. I'd think it would be like a flak cannon, but with a weaker splash or shorter range but the benefit of increased DPS. Or maybe it would be a slower firing LMG, trading accuracy and fire rate for increased range (450) and damage.

If anyone has an answer to this, or a suggestion for another weapon, please leave a comment.

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