Right now the contract system offers little variety, let's try to come up with new interesting ways to make a buck.
- Procure a certain class of ship- script should check if the markets in reasonable radius have the ship available, other ways to fulfill would be selling the ship from your fleet or trying to capture one in a battle,
(could be an illegal contract)
- Procure x number of a specific weapon- same deal as with the last contract
- Courier work- carry encoded message to another system on a short timer, chance that you might be intercepted by a fleet of the factions enemies
- Safehouse assault- Raid a safehouse and capture a fugitive, safehouse would be on some small market or an uninhabited barren world, you would need lots of marines to assault it,
fleet might patrol near the safehouse so sneaking in is option. You might be attacked by fugitives allies or other greedy bounty hunters on the way back
- Ferry passengers from A to B- What it says on the tin
(something to make passenger ships have a value to the player).
- Pilgrimage- Ferry Luddic pilgrims to a holy site and back
(might be ambushed by Luddic Path)
- Anti-smuggling initiative- Faction quest to scan ships for illegal cargo, needs high faction rep and commission, smugglers will try to run from you (chance to keep some of the contraband)
- Resupply mission-Deliver supplies, fuel and crew to a fleet on the field, needs commission, you might be stopped by the factions enemies, gain lots of rep
My ideas are quite bad, but maybe someone else comes up with something clever.