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Topics - nathanebht

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Suggestions / default altMouseMoveToMassTransfer to true
« on: May 14, 2023, 09:38:57 AM »
altMouseMoveToMassTransfer is such a nice feature. I don't understand why it isn't turned on by default. Every time I install a new version, have to remember to change this setting.

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Playing with Nexerelin, love it!

Was going to invade a pirate world as a test to see how it would go. Picked Donn as it might become profitable. When going to start the invasion, "Donn has an important role to play in the Sector to come... ...The future could become distorted."

What exactly is this telling me? Something concerning the storyline quests?

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General Discussion / Too much scavenging
« on: November 25, 2018, 06:22:44 PM »
I somewhat a kleptomaniac in this game. I see a debris field, I scavenge it. It seems like a large part of my time in game is spent scavenging and its becoming a drag.

There is basically no risk to my fleet and usually boring rewards. Free fuel and supplies. Need them, so I'd be stupid to pass them up.

Permanent debris fields kind of suck. I'd suggest removing these from the game. I end up mistakenly checking them again if I go back to a system. After battle debris fields vanish, why don't these?

Derelict ships floating around have no risk. A lot of the time too many d-mods. Definitely make the game easier in the beginning. How many times have I spotted something on radar and come over to find a dinky ship.

Do AI fleets scavenge? Seems not. AI scavenge fleet flies right by a derelict ship. They should swoop in and steal your battle debris.  :)

Ideas:
1) I think that your first attempt should be low risk difficultly and your second attempt should always be of a higher difficulty. This would reduce the amount of repetition. Ship damage should be possible.

2) Finding derelict ships hidden in a debris field is kind of fun. Have only capital ships float individually. Smaller ships should all be in debris fields.

3) Derelict capital ships should sometimes explode on you. Or come to life and battle you with an automated defense.

4) Replace permanent debris fields with asteroid bases?


4
Suggestions / Suggestions concerning combat mechanics and related
« on: July 13, 2017, 04:40:16 PM »
1) It would be interesting if ships were more rare, especially the larger ships. Destroyers on up. Capturing / salvaging ships would be more important. The concept is that these are very expensive items and not easy to manufacture. Few worlds have the manufacturing base to even build frigates.

Currently ships feel too throw away. Ship with too many dmods, salvage them, you don't care, buy another. Battles are too numerous. Too many large fleets flying around.

2) A second idea is to have too much flux simply cause more malfunctions and slow your rate of fire. The sudden buzzt and I can't do anything now is a little silly. A huge hulking battleship, lets design it so that if you use the weapons too much it will all shut down.

3) EMP effects are too strong. They should at most take out a few weapons for a short period of time. Completely overloading an enemy ship is too easy. My using it while the AI does not makes for un-fun battles.

4) Weapons should not repair so quickly. Armor is gone in an area and a weapon there gets hit. You are only getting it repaired after spending a day or two on it after the battle. Aiming for more of a slugging it out feel to the combat.

If this same idea applied to engines? Getting shots into someones rear becomes key. More tactical battles?

5) Major damage to a ship should require repairs at a base or the availability of a specialized repair ship in your fleet.

6) Surviving crew on destroyed ships should be much more numerous. Why? Well if a ship is salvageable, it implies that its not destroyed that much. They are in space suits. The ships do have armor.

7) You should be able to employ medical techs in your fleet to salvage organs from the deceased on both sides. They do sell for a lot on the market.  ;D





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Bug Reports & Support / [0.7a RC10] 2 issues after Windows 10 upgrade
« on: December 01, 2015, 09:55:58 PM »
Everything was fine when I had been running the 0.7a RC10 on Windows 7. Upgraded to 10. Two issues became apparent.

1) Moving my fleet around with the mouse changed. Before I could hold down the mouse button and the fleet would follow the cursor. Now with Windows 10, the fleet goes to where I initially clicked and stops. Holding down the left mouse button and dragging to a new location does nothing.

2) The left mouse button no longer fires the weapons on my piloted ships. Had to map fire to a key to work around this issue.

Note that changing the game exe properties so that it runs in Windows 7 compatibility mode didn't help at all.

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