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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Topics - Kaitol

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Field Repairs doesn't clear the (D) tag from a ship's class line after clearing the last D-mod. Very minor bug.

General Discussion / Odd pirate behavior
« on: March 10, 2012, 12:29:26 PM »
So I started up a new game in the new version game puts me in a brawler, which I hate starting in. Figured I'd try toughing it out though, so I pick a fight with a lone pirate hound. And proceed to have a sequence of staring matches as he refuses to come anywhere near me if I'm facing him 95% of the time, and I can't even catch him with one of his engines disabled. He would then retreat after a few minutes, then immediately try to engage again. Rinse and repeat 6 times.

If an enemy flees on the tactical map, they should flee on the strategic map as well. Otherwise retreating makes absolutely no sense. I could understand him figuring me for too tough a target to crack and pulling out, but then constantly trying to re-engage just pisses me off if hes never going to even try to fight. It took forever for me to whittle him down with max range nicks.

So, having gotten fed up with trying to pin down single hounds for practically no reward, I found a slightly larger group, a couple hounds and talon wings. No problem right? Then I remembered why I hated the brawler so much. So, I'm dead right? They're all faster then me even when my engine boost is on, and the can flank me all they want while I try to take potshots at them. I'm screwed. Except they all retreated after a few minutes after taking almost no damage, and taking me down to about half hull. The hell? Why did they run away when they were CLEARLY WINNING? Did they discover religion mid-battle? Did they decide to repent and save their immortal souls? It sure as hell wasn't ammo, it hadn't been nearly long enough.

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