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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Topics - Recklessimpulse

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Suggestions / Personal Ship Yard
« on: June 10, 2019, 08:04:42 AM »
So I'm on the late portion of a campaign, juggling what I can to reduce factions from sending expeditions against me going so far as to sign a commission to reduce access and thought it would be nice if there was a way to increase ship building capacity without increasing goods produced.
    Maybe a toggle on Heavy industry that sets it to only add to your build capacity but not produce anything?

2
Suggestions / Re-Stabilization
« on: December 29, 2018, 03:08:49 AM »
With the next version of start sector not including your colonies needs in the global economy I think it will be important to preserve other colonies and those can de-civilize surprisingly easily. That in mind it would be nice if we could use marines to re-civilize colonies (at least core worlds, maybe even those random de-civilzed worlds.) to bring them back into play the player would not get control of these worlds they would revert to the prior owner or if no prior owner existed to the neutral faction.
I would also be nice if we could stabilize non hostile faction colonies that fall below 2 stability and to prevent it from being abuse-able it could give zilch rewards.

3
Suggestions / Factions use stuff you sell them
« on: November 24, 2018, 02:31:04 PM »
I think it would be cool if factions used stuff you sell them, so if you get and sell say the pirates a corrupt nano forge they would use it in ship production.

4
General Discussion / Bounty spike?
« on: November 18, 2018, 03:36:06 AM »
Any one else notice a difficulty spike for bounties? it went deal-able 40k - 60k fleet bounties, challenging 90-100k pirate base bounties, and any 90 +k bounty fleet had destroyers and capital ship out the ying yang a massive jump in difficulty basically.

5
General Discussion / Your personal modifications
« on: June 04, 2017, 07:41:07 AM »
While many of us use mods, many of us also make changes to the game ourselfs and I was wondering what changes community member make.

I personally increase sensor range by a factor of 10, so capitals get +1500 for instance. This really increased my enjoyment, I can see that something is out there but you can't determine friend or foe until it is closer or by guess work, it also makes the Easter egg hunts for derelicts less mind numbering as well.

 

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