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Suggestions / Officer management rework.
« on: June 08, 2021, 10:41:25 PM »
As a player highly invested into experimenting with different fleet setups I came to utter frustration considering the current state of the officer management system. And the most part of it comes from the fact that the game already have that it takes to make it better.
Please, consider combining the contacts management with the AI cores one. And thrown away that awful casino mechanics currently responsible for the human officers.
This will allow to replace the officers sets as needed without the need to fully disband the currently un-needed one in favor of training the needed one from the scratch. And disbanding it again than the time comes.
Contacts menu provides exactly that. Capability of putting someone in low priority mode on on a suspend while keeping the one who is needed right now as high priority as needed. Without the whole "you served me well, lieutenant, so I will throw you into the airlock with the words of gratitude" thing. And it already being used for the Officer candidates. How about simply keep them there for the whole career?
Skill choices. Let us simply pick that needed from a single screen. Like in the AI cores management screen. The current gambling system doesn't provide any more humane feelings while managing dozen of officers. Only frustration.
Typically I'm quite the content type but it is the first time in the years of my Starsector experience that I have to revert to Notepad simply because it is a better interface than the one in the game.
Please, consider combining the contacts management with the AI cores one. And thrown away that awful casino mechanics currently responsible for the human officers.
This will allow to replace the officers sets as needed without the need to fully disband the currently un-needed one in favor of training the needed one from the scratch. And disbanding it again than the time comes.
Contacts menu provides exactly that. Capability of putting someone in low priority mode on on a suspend while keeping the one who is needed right now as high priority as needed. Without the whole "you served me well, lieutenant, so I will throw you into the airlock with the words of gratitude" thing. And it already being used for the Officer candidates. How about simply keep them there for the whole career?
Skill choices. Let us simply pick that needed from a single screen. Like in the AI cores management screen. The current gambling system doesn't provide any more humane feelings while managing dozen of officers. Only frustration.
Typically I'm quite the content type but it is the first time in the years of my Starsector experience that I have to revert to Notepad simply because it is a better interface than the one in the game.