I've had a few ideas for new ships and associated mechanics that could add some interesting possibilities to both the campaign, and possible missions. None are really related, take them as individual ideas.
1. Fast Courier. Something ridiculously fast, like 240su, burn of 12. Can hold 10 cargo and a couple passengers. I first thought of wanting such a ship if you had multiple fleets in different places, using it to get between them. Then I thought "That'd be a *** to catch, why not make that a mission?" Either plan an ambush along it's route, or put injectors in a hound, along with skill boosts. They could also be used to run extremely high value cargos, deliver while the market is hot. Could be handy for smuggling.
2. Spy Ship. A small, stealthy craft that would make it easier to hack into comm nodes without being detected, but don't get caught owning on of these.
3. Asteroid Miner. A vessel with mining claws that captures asteroids and produces supplies and/or fuel. Could do nasty things if it gets ahold of a ship, assuming you can catch one.
4. Calamity Cannon. This is just a hilarious idea I had. I'm picturing a bunch of redneck asteroid miners who got ahold of gauss cannon and welded a cockpit and engines onto it. No shields, terrible maneuvering, poor flux, you only get a few shots, but it's still a frigate with a gauss cannon
5. Mid-bulk Transport. Nothing special here, I just would like a transport that's somewhere between an atlas and a buffalo. Maybe 600-750 cargo, and the speed of a cruiser. For fleets that like to move a little faster than battleships.
Do yeah, these are my suggestions. Thoughts?
neptix