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Suggestions / Tech Mining Commodity Supply
« on: March 14, 2024, 08:50:15 AM »
Tech Mining is tedious to use right now and very low value. An easy way to make it less bad would be to let it supply commodities again. Say:
Scattered Ruins:
- 3 Metals
- 2 Organics
- 1 Supplies
Widespread Ruins:
- 4 Metals
- 3 Organics
- 1 Supplies
- 1 Heavy Machinery
Extensive Ruins:
- 5 Metals
- 4 Organics
- 2 Supplies
- 1 Heavy Machinery
Vast Ruins:
- 6 Metals
- 5 Organics
- 2 Supplies
- 2 Heavy Machinery
Supplies and Heavy Machinery are directly useful. Organics reduces non-habitable colony maintenance. And all of them provide income.
Probably too much income - could cap production by population. Size 3 gets full benefit from Scattered, while Vast requires size 6.
Scattered Ruins:
- 3 Metals
- 2 Organics
- 1 Supplies
Widespread Ruins:
- 4 Metals
- 3 Organics
- 1 Supplies
- 1 Heavy Machinery
Extensive Ruins:
- 5 Metals
- 4 Organics
- 2 Supplies
- 1 Heavy Machinery
Vast Ruins:
- 6 Metals
- 5 Organics
- 2 Supplies
- 2 Heavy Machinery
Supplies and Heavy Machinery are directly useful. Organics reduces non-habitable colony maintenance. And all of them provide income.
Probably too much income - could cap production by population. Size 3 gets full benefit from Scattered, while Vast requires size 6.