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Starsector 0.95a is out! (03/26/21); Blog post: A Tale of Two Tech Levels (05/28/21)

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Topics - Creepin

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Modding / How to increase bonus to ordnance from skills?
« on: February 23, 2015, 04:12:04 AM »
Normally both Computer Systems & Mechanical Engineering give 1% to ordnance per level. Say I want to make it 2% per level, what should I do? I checked various files within "campaign" folder, and at my best guess I had to modify & files respectively. Sadly, I had no idea what to change there: if there would be "1" somewhere, I would changed it to "2" believing it's a percent per level and call it a day, but there's no "1"s so I have no idea what to modify.
Any hint? :)

General Discussion / Still dont understand the market workings, help?
« on: February 17, 2015, 06:12:06 AM »
It's been ages by now since 0.65.1 release, but I still don't understand how a few things about market are supposed to work. It would be great if anyone could educate me.

1. My main problem is with "prices updated" notifications. I get these here and there, but have no idea what to make out of them. So, there's a line in the lover left corner of main screen "market prices on XXX has been updated". As such, this notification doesn't give me any benifits, but it implies there's some place, or interface, where this market prices are listed, or what else could have been updated if there's no such place? So, I'm clicking on this notifications icon, and it takes me to the intel screen, where this notification is elaborated into "prices for food, water and spare parts on XXX has been updated". Fine, cool, now I know which exactly prices was updated, but I still have no idea how I could access this updated prices, so what is the use of this updating? The whole story with market updates makes me feel like there's some accessible list of prices per item per planet hidden somewhere, but I wasn't able to find it despite my dedicated attempt to.

2. How exactly am I supposed to create market instability and then be able to profit on it? I take it I had to destroy trade fleets around certain dockable entity (planet for short) for some time, then this planet will have some prices widely changed so as to allow me to sell certain goods bought from other planets for profit. But the thing is, to destabilize certain planet I have to kill trade fleets near this planet, and obviously most of these will be of the same allegiance. As I understand this means that I can't at the same time destabilize planet and be able to trade with it. Obviously there should be more consistency behind this mechanics, what am I missing?

3. Comm satellites. Upon approaching, I have the option to wiretap these, which is labeled as a "risky business". So what am I risking for? Increase in aforementioned market updates frequency, that's all, or there's some other benefits in wiretapping?

Whew that was long, thanks for reading and more so for any explanations :)

Bug Reports & Support / [SOLVED] Camera stuck on enemy ships, need help! :)
« on: November 18, 2014, 10:14:48 AM »
Somehow my FoW during combat became automatically centered on enemy ships. I've studied this behaviour a bit, and I it seems like the logic behind is "center on the enemy last targeted by any of my ships", so you may imagine how comfortable it is to play under such camera behaviour :) I've checked key list to see if there's a fix to this condition, and found something called "switch view to target", which is supposed to be toggled by either "Z" or "Y". Unfortunately, none of this keys worked for me. To make it worse, at times I can't pick any of my ships on tactic map with "F" anymore, and at times I can, but only until any of my ships picks a target.

I've tried reloading save, relaunching game - doesn't help. I've started new game to see if this issue will persist - everything works fine, so somehow this condition is tied to my save game. Anything i could do to fix this issue?

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