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Topics - 603bill

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1
Bug Reports & Support (modded) / Sensor Array to Salvage Bug
« on: December 25, 2022, 05:21:30 AM »
I have encountered the strangest bug I have ever seen.  Right after I load a save I just made, If I go to claim the sensor array in the system, I am unable to salvage anything as the game unpauses during the salvage dialogue and my fleet will be locked in place fighting another fleet, like how npc fleets do, except this other fleet that mine is fighting is nowhere to be seen.  All this happens specifically because of the sensor array somehow.


Alright, scratch all that.  The sensor array isn't the cause (maybe time?) and the fleet mine gets locked into battle with is my own fleet.

2
Bug Reports & Support (modded) / Crash When Mousing Over Fleet
« on: October 22, 2022, 07:11:54 AM »
I get this crash on occasion when mousing over one of my faction's fleets.  My game is heavily modded but I can't tell if it's a mod causing this or if this is a vanilla bug.

Spoiler
6259242 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:444)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2.createFleetTooltip(Unknown Source)
   at com.fs.starfarer.campaign.class.super(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]

3
Suggestions / New High Energy focus Visuals/Sounds
« on: April 28, 2022, 10:31:48 AM »
Currently it's very hard to notice when a ship uses this system.  The sound effect can barely be heard even when there is nothing going on, and the pink weapon glow gets drowned out by the weapons being fired.  I suggest replacing the sound effect with something more audible and (if possible) increase projectile size and beam width while the system is active to make it more noticeable.

4
Bug Reports & Support (modded) / Modded Campaign Crash
« on: March 11, 2021, 12:55:45 PM »
Tried to start a new heavily modded campaign and it crashed while loading.  I cant tell what mod is causing this so I'm putting this here.

1067216 [Thread-4] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  - Class: com.fs.starfarer.loading.specs.null
1068139 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Found 1 serliazed classes not marked with DoNotObfuscate.
java.lang.RuntimeException: Found 1 serliazed classes not marked with DoNotObfuscate.
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

5
Bug Reports & Support / Capped Frame rate
« on: March 02, 2016, 02:24:18 PM »
For some odd reason, my game's frame rate has been capped at 30, regardless of mods being active or not.

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