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Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Topics - Dex

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Suggestions / Consequences for ignoring distress signals.
« on: April 08, 2021, 11:08:37 AM »
I just ignored a distress signal as the potential threat is too great and the potential pay off is too small and im an actual terrilbe person. I vaguely recall Alex saying he doesnt want to punish the player for NOT doing something and would rather use bigger carrots. Maybe a carrot could be BP location? Habitable planet location, that kind of thing. I think it would be kind of cool that there IS some form of punishment though.....   ???

Suggestions / Spacestation Combat
« on: March 26, 2021, 12:39:13 AM »
Hey. So, im sitting here refreshing Alex's twitter feed staring at the 9.1 release Gif and space out thinking - 'Do i waddle off into the ooloo straight away? or do i complete contracts at home first, nurture a nation, and when its able to defend for itself, waddle off into the ooloo for all the apple cores? Wish i could do both.'

Now i apologise if this has been mentioned before or the current engine implementation wont allow it, but can you do both? I mean, the largest hurdle at the moment is defending your worlds from pirate raids before you break the threshold where youre big enough for everyone to make you a target and all this time could be spent ooloo 'sploring. What i propose is that whilst you are waddling through the ooloo, exploring and shorting toasters, if your nation gets attacked then you can still 'defend' as if you are in person but you wont be in possession of the skills and levels you've accrued. I dont know how i feel yet about a chance to refit the allied ships that are present, perhaps only the ship that you start with? that you can choose from a pool you have blue prints for and further influenced by the industries present and size of colony?
You could build it into the lore as a gamma level copy of your consciousness you keep around to defend the homestead, perhaps a story chain/point unlock?

I dunno, id just feel a bit less powerless if i had a dependable dog that i trained at home to protect the farm.

Your thoughts? Or obligatory 'youre late, we spoke about this and its bad'.

General Discussion / Hello
« on: December 13, 2013, 06:47:15 AM »
Hey guys!

Just a little attention seeking post...

Im a long-time lurker (since april 2012) but i finally wanted to get involved.


Yay Alex
Yay Starfarersector

your game and its mods are *insert awesome cliche here* and i hope Starsector continues to expand and improve.



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