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General Discussion / Critical Malfunctions & Ill-advised Modifications
« on: April 14, 2025, 07:56:44 PM »
Did a search and couldn't find anything on this, nor did it seem to be in the patch notes.
Ill-advised modifications seems to be hitting extremely hard this patch compared to my vague memories of before. Admittedly, I was never one for LP ships or SO builds, but I was really looking forward to the new Venture (LP). So when I got the chance I jumped in one right away. But the experience was frustrating. I kept losing mounts to critical malfunctions very early on, and the Venture is not exactly overflowing with weapons. I had to shelve it until I could afford to Restore the thing, which was a bit later in that game. After that it was a lot more fun, at least once I figured out fitting dual flaks to it. Still, it concerned me.
It's hard to notice critical malfunctions on enemy fleets, but I ran a few sim frigate duels with Luddic Path ships and paid closer attention. Losing half of their weapons in the first 60 seconds wasn't even unusual. This unfortunate Lasher was particularly badly off, losing all but one weapon. I didn't have to strain to get this sample, it was approximately the fourth frigate I spawned.

I'm curious if anyone else has noticed a change, or if Ill-advised Mods has just always been this brutal.
Ill-advised modifications seems to be hitting extremely hard this patch compared to my vague memories of before. Admittedly, I was never one for LP ships or SO builds, but I was really looking forward to the new Venture (LP). So when I got the chance I jumped in one right away. But the experience was frustrating. I kept losing mounts to critical malfunctions very early on, and the Venture is not exactly overflowing with weapons. I had to shelve it until I could afford to Restore the thing, which was a bit later in that game. After that it was a lot more fun, at least once I figured out fitting dual flaks to it. Still, it concerned me.
It's hard to notice critical malfunctions on enemy fleets, but I ran a few sim frigate duels with Luddic Path ships and paid closer attention. Losing half of their weapons in the first 60 seconds wasn't even unusual. This unfortunate Lasher was particularly badly off, losing all but one weapon. I didn't have to strain to get this sample, it was approximately the fourth frigate I spawned.

I'm curious if anyone else has noticed a change, or if Ill-advised Mods has just always been this brutal.