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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Topics - Ryxsen1421

Pages: [1]
1
Lore, Fan Media & Fiction / I have some questions.
« on: September 21, 2024, 11:04:22 AM »
Hi guys,

I'll admit, I'm pretty shy about this but my curiosity is killing me. So, here I go!

I was wondering if there's a place that I can comfortably go to and read about the lore of the game whenever I need to revision some ideas with? I've been wanting to finally integrate my faction to the universe it found itself into but.. I held myself back for years due to several reasons. One, I'm not quite ready to write proper lore yet, I think its a pretty daring and hard task as I'm not a writer but an artist, I tell my stories by drawing the images outta my head rather than writing them down. Second, the game itself is still work-in-progress right? So that means the story may change at any time and de-canonize some bits here and there potentially.

I'd also like to apologize for my ignorance if there's any regarding the vanilla Starsector, I have been so focused and tunnel visioned on my own mod that I've been oblivious to anything that goes on in both vanilla and modiverse. I would often rely on friends and players to ask questions all the time because of this.

Other than that,

If the developers ever notice this. I'd like to ask them several serious questions because it will determine my actions in the future whether to continue or not.

I'd like to formally ask your blessing so that I can comfortably write some story about how my faction ended up being in the Persean Sector. I'm talking about things such missions, quests, and interactions with the vanilla factions and characters. This is something similar to the vanilla campaign in terms of length and project scope but this time, you'll be travelling around the Sector on behalf of a curious character whose curious about the strange new world around her.

Secondly - related to the first question above, should I wait for the full version of Starsector where the lore will finally be fixed and established instead? I have this weird anxiety that I don't wanna mess with the vanilla and wish to respect its world settings. I don't intend to endlessly stay and continue the development forever, so I kinda wanna make sure to not screw up the one shot I have in story telling. I learned the hard way that some first impressions do stick forever and hard to convince otherwise later on.

--

Thank you for your time on reading this, I look forward to read some replies from everyone.

With regards,
CY

2
Mods / [0.96a] Portrait Changer v1.0.1
« on: June 20, 2023, 01:42:48 PM »


Click here or the banner to download the mod!


The mod requires;
Lunalib



"Fancy a haircut, Starfarer?"

A stray faction far away from home in a place where they don't truly belong.

Change your own or other's look on the go with this wonderful quality of life mod. This allows you to alter Player, Officer and Administrator appearances but probably not any unique stuff that other mods have created. I initially commissioned this in order to have improved interaction between me and my viewers on Twitch streams. However, during the creation of this mod - we both agreed to simply distribute this mod freely to the community for everyone to use. So here we are!

Change Logs
Spoiler
V1.0.1
- Save Compatible, it fixes an issue where the players portrait will reset to its initial one when you reload a save/game. It may require the player to do this with Console Command mod;
1.Update the mod
2. Run this runcode with console commands. It will remove the Portrait changer intel.


Quote
runcode
import com.fs.starfarer.api.Global;
import com.fs.starfarer.api.campaign.comm.IntelInfoPlugin;
import java.util.ArrayList;
import portrait_changer.PortraitChangerIntel;

 for (IntelInfoPlugin intel : new ArrayList<IntelInfoPlugin>(Global.getSector().getIntelManager().getIntel()))
        {
            if (intel instanceof PortraitChangerIntel)
            {
                Global.getSector().getIntelManager().removeIntel(intel);
            }
        }

3. Save after having the intel removed.
4. Reload save, which should re-add the updated version of the Portrait Changer Intel tab.

[close]

Possible Frequently Asked Questions;
Spoiler
1.How to use the mod?



-Simply go to Intel tab > Personal > Change Portrait and have fun.

2. Why aren't there any filters for example, Vanilla / Modiverse? .. and why is there a special UAF tab?
- After posting the mod publicly, I have discussed with him over the UAF discord regarding this matter. According to lukas04, he is unable to distinguish the two in the coding department, kinda inconvenient to put it simply. The UAF tab is simply there because I personally requested for it for my own convenience and anyone who have the UAF installed for the portraits. It will disappear if UAF is not installed.

3. Is it safe to add mid-game? or save compatible even?
- No idea honestly, do feel free to reply down below if you have tested. I will edit this FAQ later for everyone to see.

4. How do I add my own custom portrait?
- You can do that by;

a1. First, you must include your custom portrait into the graphics/portraits and copy its navigation link along with the portrait name.
a2. Secondly, go to data/world/factions and you may find player.faction file. Paste the copied link into the "portraits" section.

5. I'd like to commission a portrait from an artist, do you know anyone that can do it? Are you open as well? // WIP!

1. Serviced Hair
2. Quacken
3. Sumoga
4. MirageComedy
5. Nachtness
6. Gwyvern
7. Haon

[close]

All credits goes to,

Special thanks to Lukas04 for accepting my mod commission request and creating this.

3
General Discussion / Balance Guideline Needed
« on: March 26, 2021, 07:03:30 AM »
Hello,

Spoiler
[close]

I'm looking for tips and guides on how to do proper balancing for a modded faction. I would appreciate if anyone could offer me a couple tips!
Oh and I'm also looking for a few to be selected for UAF ( United Aurora Federation ) closed alpha testing phase. People that would provide their assistance on testing our stuff
while also respecting what I wanted for the mod to have.

4
Lore, Fan Media & Fiction / XIV Legion
« on: February 12, 2021, 12:05:26 PM »
A starsector player commissioned me to draw an XIV battlegroup featuring the Legion. Unfortunately the weapons are not accurate but the client was more than satisfied nonetheless. I'm happy to present to you guys, my grand artwork!

https://twitter.com/C_Yukimaru/status/1360316977017876480

Spoiler
[close]

5
General Discussion / Music Commissioning
« on: July 17, 2017, 12:36:15 PM »
As the titled mentioned,

I'm looking for someone to do starsector-style looping music pieces for my space anime mod. If you're interested, please message me for negotiations.

6
Modding / [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« on: June 20, 2017, 12:31:37 PM »


A stray faction far away from home in a place where they don't truly belong.

"Fancy a haircut, Starfarer?"

Progress is now updated to 4/5


Click here or the recruitment poster to download the mod!




Fan Artwork by @projectTiGER

Mod review by IroncladLion!
https://www.youtube.com/watch?v=lrr3K3i3wLI


The mod requires;

Nexerelin
LazyLib
Wisp's MagicLib
GraphicsLib



There isn't much known about the Federation as a whole from where they're from but they do come in full force as they established a solid foothold in the outer reaches of the Persean Sector. Their goal is simple, they're simply there to guard the 'interdimensional' gate at all cost and hold until they found a way to close the gate and return home... but while waiting, why not try to be friendly with the locals, engage in cultural and trade exchange? Oh, lets sell some baked goods from their homeworld too because why not? at least we tried to be welcoming first but with an iron fist at the ready.

Spoiler

[close]

Special thanks to;
Vermy, Naggy, and the rest of the core team for helping this mod come true at last.
Selkie & Timid, Mayu, Histidine, Yimie and the rest of a certain place's residence, for their support ranging from useful art criticism all the way to balancing concerns.
Lukas04, Mayu and Kaysaar The Ashley, for additional coding support which allowed us to get closer to the final version of the mod.
UAF's loyal fanbase and supporters for their amazing support and trying out the mod!

7
If yes, then how? I tried my best to improve my relationships with them  but unable to do so thanks to random encounters/ambushes by them.

8
So far, my sfx sounds like small arms fire.

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