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Topics - Piemanlives

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Suggestions / Readability On Context Specific Action Lockout
« on: January 01, 2021, 09:14:32 PM »
Planets with ruins cannot be colonized until the ruins have been explored and looted for all of its (easily obtained and not trapped beneath thousands upon thousands of collapsed office cubicles) shiny trinkets you may or many not actually be capable of hauling off world.

Now obviously I am not suggesting that safety be removed, that would be exceedingly silly. But more for enhanced readability the option should remain visible instead of hidden with a note that the action cannot be performed unless the planet has looted. While most players are going to loot a planet first and repopulate it at a later date it would help newer players who don't realize that they do in fact need to take the loot before claiming the planet as their own.

2
For a few versions now the ship and goods market have been rolled into the same planetary interaction option. This is, quite frankly, absolutely fine. Condensing similar menu options in order to make way for more diverse interactions isn't a bad idea. However with the recent influx of new players and users this has revealed an unintentional flaw in how it's handled.

A very noticeable number of new players don't actually realize there's a market for buying and selling ships.

For those of us who have played the game long enough we're familiar with and used to using the hotkeys for navigating the planetary menus while going about our business. New players do not have that familiarity with the UI and standard menu hotkeys. The ship market currently isn't advertised in any way, shape or form and that needs to change. Somehow. I'm no master of UI design so someone else can come up with that.

3
Now I understand that there might be reasons for not wanting the modifier to change but it does seem weird that rebuilding a colony to size 10 still means that you have a sizable decivilized population. Perhaps the modifier becomes say... "Recivilized Population" which still has a stability modifier but isn't as impactful as the original at different colony sizes, perhaps going away all together at size 10. Building a colony to size 10 is an investment in credits and effort after all, so why wouldn't we reintegrate the original inhabitants if only to punch mobs and local warlords in the face.

4
So a user in the discord today came in to ask about setting Starsector to a nonstandard resolution but was having difficulty getting it to display properly at fullscreen. The issue specifically was that although it correctly forced Starsector to the chosen resolution the game refused to launch in actual fullscreen despite launcher settings and edits made to the setting.json file.

I volunteered to assist and see if it was just something they'd done on their end, however this is evidently not the case. At first it was initially thought that the requested resolution (1280x720) was simply too small to actually work so the first test was to set it to something a bit absurd (1080x900) this also refused to display at fullscreen despite my efforts though the resolution itself displayed correctly in a window. Testing a standard and supported resolution (1600x900) yielded the same result.

This is more of a passing curiosity on my end but I had to ask if this was intentional, something that was native to java, or just a minor bug that had gone unnoticed because, really, how many of us actually use the resolution overrides anyways?

5
General Discussion / Planetary Governments Being Complete Jerks
« on: October 26, 2014, 10:44:07 PM »
So here I am in the middle of Askonia with my relatively small trade fleet when I get the notification that Curos is suddenly plunged into a food shortage. At the time I was rather eager to earn a bit of easy cash and decided it would be a good idea to ferry food from Volturn (which had a rather large excess of food). I went about my business profiting on the misery of others, by the time I'm done The Sindrian Diktat is thankful and the shortage had been laid to rest. I leave the system, taking a great deal of supplies with me, apparently a trade route towards Jangala had been disrupted and prices had risen. By the time I arrive in system I received notice that the Diktat had decided that I was responsible for the food shortage on Curos and that I had used it for my own benefit! The nerve of some people am I right?! You do your best to help out the needy, maybe make a rather sizable profit while doing it but you help out anyway, and the government decides you're responsible for it after thanking you heartily! Next time you have lack in food see if I care you little wankers.

So, have you guys encountered governments being jerks?

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