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Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Topics - Toxcity

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Suggestions / Add a "Incompatible Hullmods" column to hull_mods.csv
« on: March 25, 2021, 01:19:44 PM »
Currently when a mod wants to add a hullmod that is incompatible with a vanilla hullmod, the game allows players to install the modded hullmod first and then install the vanilla hullmod without issue. While you can use scripts to ensure that the modded hullmod is removed in this situation, Story Points mean you could "lock-in" the modded hullmod. This could easily lead to lost Story Points or exploits that aren't supposed to happen. Having incompatible hullmods being handled by hull_mods.csv means that modded hullmods would no longer have this issue.

2
General Discussion / Ship Orders
« on: September 26, 2020, 08:15:55 AM »
Didn't see this mentioned anywhere, but it seems like we'll be able to order ships without a colony next patch!

https://mobile.twitter.com/amosolov/status/1309644700765302784

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Bug Reports & Support / [0.8.1a-dev2] Fatal:Invalid strike target
« on: May 20, 2017, 01:48:37 AM »
Whenever selecting a carrier, and then right clicking a frigate, the game crashes and this error pops up.

4
Suggestions / Hullmod for reduced OP on (D) hulls
« on: April 25, 2017, 08:54:02 AM »
It's strange that the .skin (D) hulls have a hull mod for damaged weapon mounts, but not one for their reduced Ordinance Points. It would be nice for newer players, so that they would know that even if they restored this ship, the ship would still have reduced OP. The destroyed weapon mounts hull mod and this hull mod could even be rolled into one to save space.

5
Suggestions / Free Commands during pause after Deployment
« on: March 03, 2016, 07:20:59 PM »
Basically what the title says; allow you to freely give commands during the pause after you deploy your ships. It would simulate pre-battle commands without the UI/design problems that could present.

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