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Topics - erikem

Pages: [1]
1
Suggestions / Search for weapons, equipment and hulls
« on: June 25, 2019, 01:12:23 PM »
I have a simple suggestion to allow player searching markets for specific items (weapons, LPC, hullmods, etc.) and actual hulls. Maybe similar to how it's done in SR2: you enter search terminal and just type your query along with filters - in return you get a list of results for a small fee.

Will it break balance? Well it'll reduce "shopping-roaming" by a huge margin.
It is imba? Should not be.
Is it realistic/immersive? 100%

I know that hull searching is already implemented in ConsoleCommands via FindShip but it would be nice to have it as official in-game feature.

2
Hi,

I play a game with Nexelerin and bunch of factions, big galaxy (or is it called standard?). Lotsa factions but only a few select have more than 2 markets. My problem is that right now my compressed save file is already 61mb and save/load process takes uncomfortable amount of time even on SSD.

Is it expected? Is there any way to trim down the save file size or make saving/loading faster?

3
I have a huge fleet, which consists of several strong flagships and loads of mini-carriers (in my case these are neutrino smallest carriers, which support 2 fighters and require only 6 supplies to unleash). By loads I mean that I have like 12-15 of them.

My problem is that when fighting with no orders issues and no officers assigned they usually do one of the following:
  • They just avoid fighting and keep fighters close so basically they are useless
  • They rush in as if they were super-fighters and die either of friendly fire or simply by the hands of the enemy. They do this even if they don't have ANY weapons installed. Not even PD.

Both of these behaviours seem totally stupid for carriers. What I would expect them to do (being weaponless motherships) is:
To stay as far from enemies as possible but within fighters range and constantly engage enemies with fighters. Probably some mix of harass behaviour + engage command for fighters

Now predicting some possible suggestions here are some extra thoughts:
  • I can't really assign officers with proper behaviours to every carrier because of officers limit
  • Issuing manual "fighter strike" commands only works in small battles. If the battle has like 20-30 enemies you won't simply have enough command points to make carriers useful
  • Making carriers "escort" flagships do not help because carries then go too close to enemies (sometimes even stick in front of flagships) and die fast
  • "Full assault" still doesn't make them engage enemies with fighters if they have decided to be passive
  • Manually controlling each carrier - I hope no one actually suggest this

So the question is - is there any way either in vanilla or mods to make them behave like I expect them?

4
Modding / ExperienceToLevel progression
« on: June 30, 2017, 08:10:38 PM »
Hi,

I have created a simple mod for myself to increase level cap to 100 (I want to keep it in mod instead of changing settings) but the problem I'm facing is that "required experience" progression is crazy after level 40. You can kill a fleet of 20 capitals to gain no more than 1/4 level when you are around 45.

Is there any way to change the progression of required experience? Ideally I would like it to stay kinda like vanilla until lvl 40 but then after 40 make it much less steep.

Thx in advance for any kind of help.

5
I'm looking to sell a big bunch of fixed-price items (survey data) and for obvious reasons I want to sell them at the market with stability 10 (because of x2 price).

My problem is that I can't figure a way of checking a stability level of the market until I actually land there.

So my question is - is there any other way of checking the stability level of the market except for landing on it?

6
Hi. I have this nasty bug that won't let me finish any combat. Starsector crashes with Null Pointer Exception when combat ends and before I am given any post-combat options.

Log says following:
Spoiler
114876 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading ..\\saves/save_Jemima_73401664563739212...
131866 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished loading
133111 [Thread-6] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelin_config.json]
133258 [Thread-6] WARN  com.fs.starfarer.campaign.fleet.RepairTracker  - getRepairMult() warning: fleetData: null, commander: null
133258 [Thread-6] WARN  com.fs.starfarer.campaign.fleet.RepairTracker  - getRepairMult() warning: fleetData: null, commander: null
133258 [Thread-6] WARN  com.fs.starfarer.campaign.fleet.RepairTracker  - getRepairMult() warning: fleetData: null, commander: null
133258 [Thread-6] WARN  com.fs.starfarer.campaign.fleet.RepairTracker  - getRepairMult() warning: fleetData: null, commander: null
133268 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading image graphics/backgrounds/background1.jpg into existing tex id 317
133812 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 418,57 MB of texture data so far
133814 [Thread-6] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/backgrounds/background1.jpg (using cast)
350714 [Thread-6] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 140, FP2: 23, maxFP1: 240, maxFP2: 160
447811 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.plugins.ExerelinFleetEncounterContext.applyExtendedCRLossIfNeeded(ExerelinFleetEncounterContext.java:1496)
   at data.scripts.plugins.ExerelinFleetEncounterContext.applyCREffect(ExerelinFleetEncounterContext.java:1429)
   at data.scripts.plugins.ExerelinFleetEncounterContext.applyShipLosses(ExerelinFleetEncounterContext.java:1400)
   at data.scripts.plugins.ExerelinFleetEncounterContext.applyResultToFleets(ExerelinFleetEncounterContext.java:1316)
   at data.scripts.plugins.ExerelinFleetEncounterContext.processEngagementResults(ExerelinFleetEncounterContext.java:99)
   at data.scripts.plugins.ExerelinFleetInteractionDialogPluginImpl.backFromEngagemen t(ExerelinFleetInteractionDialogPluginImpl.java:113)
   at com.fs.starfarer.campaign.A.???000(Unknown Source)
   at com.fs.starfarer.OoOO.???000(Unknown Source)
   at com.fs.super.oOOO.?00000(Unknown Source)
   at com.fs.starfarer.combat.String.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]

Here's save descriptor:
Spoiler
<?xml version="1.0" ?>
<SaveGameData>
  <portraitName>graphics/portraits/portrait_bushi_1.png</portraitName>
  <characterName>Jemima</characterName>
  <saveFileVersion>0.3</saveFileVersion>
  <characterLevel>10</characterLevel>
  <compressed>true</compressed>
  <isIronMode>false</isIronMode>
  <gameDate>
    <secondsPerDay>10.0</secondsPerDay>
    <cycle>206</cycle>
    <month>11</month>
    <day>9</day>
    <hour>16</hour>
    <elapsed>0.0</elapsed>
  </gameDate>
  <saveDate>2013-10-13 14:51:42.708 UTC</saveDate>
  <allModsEverEnabled>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>blackrock_driveyards</id>
        <version>0.42</version>
        <desc>* Requires LazyLib * BLACKROCK INTERSTELLAR AUTHORITY ENCOURAGES THE EXPORT OF BLACKROCK ARMS AND HULLS FOR THE CONTINUED PROSPERITY OF BLACKROCK-LODESTONE.</desc>
        <name>Blackrock Driveyards</name>
        <gameVersion>0.6.1a</gameVersion>
        <author>Blackrock Driveyards created by Cycerin. Java scripting by LazyWizard and EnderNerdcore. Campaign implementations by Uomoz.</author>
        <path>D:\Games\Starsector\starsector-core\..\mods\Blackrock Drive Yards</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>bushi</id>
        <version>1.2.0</version>
        <desc>--------------- * Requires LazyLib * ------------------------------------ Bushi is a self-replicating android. Thanks to its ill programming it is set to destroy all organic life in order to safeguard its own future. The threat grows as Bushi's numbers have been estimated to be in the tens of thousands.</desc>
        <name>Bushi</name>
        <gameVersion>0.6.1a</gameVersion>
        <author>Gotcha!</author>
        <path>D:\Games\Starsector\starsector-core\..\mods\Bushi</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <modPluginClassName>data.scripts.world.BushiModPlugin</modPluginClassName>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>exerelin</id>
        <version>0.61</version>
        <desc>Choose your banner and fight for supremacy of sector Exerelin!</desc>
        <name>Exerelin</name>
        <gameVersion>0.6.1a</gameVersion>
        <author>Zaphide</author>
        <path>D:\Games\Starsector\starsector-core\..\mods\Exerelin</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <modPluginClassName>data.scripts.ExerelinModPlugin</modPluginClassName>
        <fullOverrides>
          <string>data/world/factions/thulelegacy.faction</string>
          <string>data/scripts/world/SectorGen.java</string>
          <string>data/world/factions/neutral.faction</string>
          <string>data/world/factions/directorate.faction</string>
          <string>data/world/factions/hiigaran_descendants.faction</string>
          <string>data/world/factions/insurgency.faction</string>
          <string>data/world/factions/syndicate_asp.faction</string>
          <string>data/world/factions/tradeguild.faction</string>
          <string>data/variants/relics_plower_Standard.variant</string>
          <string>data/world/factions/nihil.faction</string>
          <string>data/variants/relics_pusher_Standard.variant</string>
          <string>data/hulls/relics_extinctioner.ship</string>
          <string>data/world/factions/blackrock_driveyards.faction</string>
          <string>data/world/factions/junk_pirates.faction</string>
          <string>data/world/factions/regime.faction</string>
          <string>data/variants/relics_solver_Standard.variant</string>
          <string>data/world/factions/valkyrian.faction</string>
          <string>data/world/factions/rebel.faction</string>
          <string>data/world/factions/hegemony_core.faction</string>
          <string>data/variants/relics_egler_Standard.variant</string>
          <string>data/hulls/relics_faithoper.ship</string>
          <string>data/scripts/plugins/CharacterCreationPluginImpl.java</string>
          <string>data/world/factions/interstellarFederation.faction</string>
          <string>data/world/factions/antediluvian.faction</string>
          <string>data/variants/relics_carrioner_Standard.variant</string>
          <string>data/variants/relics_ringer_Standard.variant</string>
          <string>data/world/factions/gedune.faction</string>
          <string>data/world/factions/scrappers.faction</string>
          <string>data/variants/relics_sidewayer_Standard.variant</string>
          <string>data/world/factions/ceredia.faction</string>
          <string>data/campaign/resources.json</string>
          <string>data/world/factions/minefaction.faction</string>
          <string>data/world/factions/isora.faction</string>
          <string>data/world/factions/qualljom.faction</string>
          <string>data/hulls/relics_queen.ship</string>
          <string>data/variants/relics_intersepter_Standard.variant</string>
          <string>data/world/factions/bushi.faction</string>
          <string>data/world/factions/neutrinocorp.faction</string>
          <string>data/world/factions/shadoworder.faction</string>
          <string>data/world/factions/abandoned.faction</string>
          <string>data/world/factions/zorg.faction</string>
          <string>data/world/factions/shadow_industry.faction</string>
          <string>data/world/factions/elder.faction</string>
          <string>data/variants/relics_arwar_Standard.variant</string>
          <string>data/world/generators.csv</string>
          <string>data/world/factions/lotus_pirates.faction</string>
        </fullOverrides>
        <jars>
          <string>jars/Omnifactory.jar</string>
          <string>jars/ExerelinHacks.jar</string>
          <string>jars/ExerelinPlugins.jar</string>
          <string>jars/ExerelinUtilities.jar</string>
        </jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>GalatiaC</id>
        <version>1.0</version>
        <desc>Galatia Complete is the Ultimate space faring music collection for Starsector. Adds 69 Campaign Music Tracks, 11 Title Screen Music Tracks, and 34 Combat Music Tracks</desc>
        <name>Galatia Complete</name>
        <gameVersion>0.54a</gameVersion>
        <author>Computica</author>
        <path>D:\Games\Starsector\starsector-core\..\mods\Galatia Complete</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>hiigaran_descendants</id>
        <version>1.0.0</version>
        <desc>--------------- * Requires LazyLib * ------------------------------------ Descended from a planet called 'Hiigara', the Hiigarans made it to this part of the universe hundreds of years ago, during the Great Exile. Using their technological knowledge that was brought along from home, they now try to get by, avoiding conflict but readying themselves for the day the Hiigaran people will again be hunted.</desc>
        <name>Hiigaran Descendants</name>
        <gameVersion>0.6.1a</gameVersion>
        <author>Gotcha!</author>
        <path>D:\Games\Starsector\starsector-core\..\mods\Hiigaran Descendants</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <modPluginClassName>data.scripts.world.HiiModPlugin</modPluginClassName>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>junk_pirates</id>
        <version>1.63</version>
        <desc>Some pirates have been stealing tech and creating ships and weapons platforms to increase their ability to further steal technology (makes you wonder why they bother?). Play with these crazy guys.</desc>
        <name>Junk pirates, Ship and mission mod</name>
        <gameVersion>0.6.1a</gameVersion>
        <path>D:\Games\Starsector\starsector-core\..\mods\junk_pirates</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <modPluginClassName>data.scripts.world.JunkPiratesModPlugin</modPluginClassName>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>kadurtheocracy</id>
        <version>1.1.7b</version>
        <desc>Adds two new factions, three new systems, and associated ships/weapons/stations/planets. Integrates with the Gedune, Blackrock Driveyards, ASP Syndicate, Shadowyards Heavy Industries, and Junk Pirates and should be compatible with all other non-total conversion mods! Exerelin and Uomoz-compatible!</desc>
        <name>Kadur Theocracy</name>
        <gameVersion>0.6.1a</gameVersion>
        <author>Vayra</author>
        <path>D:\Games\Starsector\starsector-core\..\mods\Vayra</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <modPluginClassName>data.scripts.VayraModPlugin</modPluginClassName>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>lw_lazylib</id>
        <version>1.6b</version>
        <desc>A collection of libraries to aid with modding. Not a mod in itself, but required by certain other mods.

This release is targeted towards Starsector version 0.6a.</desc>
        <name>LazyLib</name>
        <gameVersion>0.6a</gameVersion>
        <author>LazyWizard</author>
        <path>D:\Games\Starsector\starsector-core\..\mods\LazyLib</path>
        <totalConversion>false</totalConversion>
        <utility>true</utility>
        <modPluginClassName>org.lazywizard.lazylib.LazyLib</modPluginClassName>
        <fullOverrides></fullOverrides>
        <jars>
          <string>jars/LazyLib.jar</string>
        </jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>shadow_ships</id>
        <version>0.4.2.2</version>
        <desc>=Requires LazyLib= Adds the Shadowyards Heavy Industries faction and related ships.</desc>
        <name>Shadowyards Heavy Industries Mod</name>
        <gameVersion>0.6.1a</gameVersion>
        <path>D:\Games\Starsector\starsector-core\..\mods\shadow_ships</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <modPluginClassName>data.scripts.ShadowyardsModPlugin</modPluginClassName>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>The Gedune</id>
        <version>Version 1.3</version>
        <desc>More GREEN! Very mean. The Gedune want your scrap, and possibly your ships. Will you stand up to them?</desc>
        <name>The Gedune</name>
        <gameVersion>0.6a</gameVersion>
        <author>Hyph_k31, and Ghoti</author>
        <path>D:\Games\Starsector\starsector-core\..\mods\Gedune</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <modPluginClassName>data.scripts.GeduneModPlugin</modPluginClassName>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>nomads</id>
        <version>0.9.3</version>
        <desc>The Nomad Armada wanders about</desc>
        <name>The Nomads</name>
        <gameVersion>0.6.1a</gameVersion>
        <author>Trylobot</author>
        <path>D:\Games\Starsector\starsector-core\..\mods\nom</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <modPluginClassName>data.scripts.TheNomadsModPlugin</modPluginClassName>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec>
        <id>zorg</id>
        <version>V15e</version>
        <desc>The Zorg are here to assimilate your gameplay.</desc>
        <name>Zorg</name>
        <gameVersion>0.6a</gameVersion>
        <path>D:\Games\Starsector\starsector-core\..\mods\Zorg15e</path>
        <totalConversion>false</totalConversion>
        <utility>false</utility>
        <modPluginClassName>data.scripts.ZorgModPlugin</modPluginClassName>
        <fullOverrides></fullOverrides>
        <jars></jars>
      </spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
  </allModsEverEnabled>
  <enabledMods>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[2]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[3]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[4]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[5]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[6]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[7]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[8]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[9]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[10]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[11]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
    <com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
      <spec reference="../../../allModsEverEnabled/com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData[12]/spec"></spec>
    </com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
  </enabledMods>
</SaveGameData>
[close]

Although log says that it fails at "data.scripts.plugins.ExerelinFleetEncounterContext.applyExtendedCRLossIfNeeded(ExerelinFleetEncounterContext.java:1496)" I think it might be something generic because of: "WARN  com.fs.starfarer.campaign.fleet.RepairTracker  - getRepairMult() warning: fleetData: null, commander: null". Seems like fleetData is not pointing to my fleet (if it should).

7
General Discussion / Logistics upkeep per ship
« on: September 28, 2013, 02:11:14 AM »
Heya! Sorry for a noob question but howdya check the logistics upkeep of any given ship before you buy it?

I've tried searching for it but couldn't find it plus ship info window in 6a tells me nothing I could use to guess this value.

Thx in advance for answers.

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