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General Discussion / Speaking of carriers
« on: October 31, 2014, 01:22:53 AM »
I love fighters.
No, let me say it once more.
I bloodly love fighters.
Thus after some time, I had to look for a proper carrier to augment my wonderful single medusa. And I've run into an interesting balance issue.
But first, let's look at different carriers.
And then I understood that for most fleets I've made, there is but one choice. Gemini.
All cruiser+ carriers lack proper burn rate to catch enemies. You can get up to +4 burn on cruisers/capital ships with Navigation 10 and Augmented Engines, but that's still not enough.
That leaves us with three choices. Heron (that has burn 4, despite being a cruiser), Condor, Gemini.
Condor almost equals to Gemini, but has some nice missile coverage and lacks in number of crew needed. Once you start hunting 150K+ bounty fleets Condor missiles do not do anything - too much PD.
Heron costs even more (150 crew, ouch!) but it has some awesome defence capabilities. That's cool and such, but you know what?
I never. Ever. Had my carriers under attack.
I mean, really, you put a carrier waypoint somewhere on the outskirts of Large Magellan Cloud and they just sit there, while you hack-n-slash through enemy fleet. Not a single fighter appeared, not a single rocket was shot upon them, so why would I need to buy a Heron? Just to spend 26 resources more each battle? No, thank you.
This leaves us with one possible choice - Gemini, and oh, this thing is awesome. It has a nice cargo hold, small crew requirement, costs not much and holds a lot of additional crew. Or can hold. If you suffer to rearm your 5 wings of daggers - just throw in another, it will still cost you less than a Heron.
I can see only a few possible exceptions of this rule. Atlases are cool for trade and/or capital fleets. Their flight deck on top of 2000 cargo makes them awesome. Odyssey is nice as a flagship, though my greed would kill me to spend 75 resources each combat. Astral - in my opinion - is hardly worth it, just as Condor and Venture. Heron.. well, it is a good ship, but pales in comparison with Gemini. Sorry.
Just to clarify - I am not teaching people how to play, there is no way you can play a sandbox right - just pointing out an interesting issue that made me spend a few days hunting for ever-elusive Heron and then ending with a duo of Geminis in my fleet.
No, let me say it once more.
I bloodly love fighters.
Thus after some time, I had to look for a proper carrier to augment my wonderful single medusa. And I've run into an interesting balance issue.
But first, let's look at different carriers.
Name | Crew | Cargo | Burn | Decks | Supplies/battle | CP |
Astral | 350 | 450 | 2 (+2) | 6 | 100 | 22 |
Atlas | 50 | 2000 | 2 (+2) | 1 | 60 | 7 |
Condor | 65 | 120 | 4 (+3) | 1 | 10 | 9 |
Gemini | 35 | 250 | 4 (+3) | 1 | 10 | 9 |
Heron | 150 | 250 | 4 (+2) | 2 | 36 | 14 |
Odyssey | 400 | 500 | 3 (+2) | 1 | 75 | 25 |
Venture | 125 | 500 | 3 (+2) | 1 | 16 | 12 |
And then I understood that for most fleets I've made, there is but one choice. Gemini.
All cruiser+ carriers lack proper burn rate to catch enemies. You can get up to +4 burn on cruisers/capital ships with Navigation 10 and Augmented Engines, but that's still not enough.
That leaves us with three choices. Heron (that has burn 4, despite being a cruiser), Condor, Gemini.
Condor almost equals to Gemini, but has some nice missile coverage and lacks in number of crew needed. Once you start hunting 150K+ bounty fleets Condor missiles do not do anything - too much PD.
Heron costs even more (150 crew, ouch!) but it has some awesome defence capabilities. That's cool and such, but you know what?
I never. Ever. Had my carriers under attack.
I mean, really, you put a carrier waypoint somewhere on the outskirts of Large Magellan Cloud and they just sit there, while you hack-n-slash through enemy fleet. Not a single fighter appeared, not a single rocket was shot upon them, so why would I need to buy a Heron? Just to spend 26 resources more each battle? No, thank you.
This leaves us with one possible choice - Gemini, and oh, this thing is awesome. It has a nice cargo hold, small crew requirement, costs not much and holds a lot of additional crew. Or can hold. If you suffer to rearm your 5 wings of daggers - just throw in another, it will still cost you less than a Heron.
I can see only a few possible exceptions of this rule. Atlases are cool for trade and/or capital fleets. Their flight deck on top of 2000 cargo makes them awesome. Odyssey is nice as a flagship, though my greed would kill me to spend 75 resources each combat. Astral - in my opinion - is hardly worth it, just as Condor and Venture. Heron.. well, it is a good ship, but pales in comparison with Gemini. Sorry.
Just to clarify - I am not teaching people how to play, there is no way you can play a sandbox right - just pointing out an interesting issue that made me spend a few days hunting for ever-elusive Heron and then ending with a duo of Geminis in my fleet.