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Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

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Topics - Midnight Kitsune

Pages: [1] 2 3
So after getting the
from the story missions, I noticed that my enemies suddenly knew who I was, no matter my transponder status. I found out a bit later on it was due to having that new ship in my fleet. So now not only do I have nerfed motes, but now I can't even use this expensive as hell ship on covert raids and fleet kills... Feels like a massive letdown.
An example of the issue in question:

Does anyone know where this piece of code is and how I could mod it out?

While this WAS on a modded game, I think this would apply to vanilla as well, hence why I am posting here.
Basically if you auto assign weapons when you have more than 25 weapons, the game crashes with this error:
144968 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
   at com.fs.starfarer.coreui.refit.wgd2.Object.updateCheckboxes(Unknown Source)
   at com.fs.starfarer.coreui.refit.wgd2.WeaponGroupDialogV2.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.k.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.k.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.String.I.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.wgd2.WeaponGroupDialogV2.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.K.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.Stringsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$ Source)
   at Source)


General Discussion / MesoTroniK Donation Drive
« on: January 29, 2021, 12:58:26 PM »
Edit: Update 10/14/2022
While there is nothing really specific to report currently, I just want to say that his situation in general has become greatly worse since this thread was originally made. As time has gone on, the amount of time he has to work keeps shrinking and dwindling away, as the amount of time and attention needed for her care keeps increasing. While he was able to scrape together enough money to replace his AC, in large part due to this generous and helpful community, life still continues its unrelenting assault on his and just won't let him catch a break...

So any assistance that can still be rendered would be greatly appreciated, and could mean the world to them, perhaps even allow him to have a more restful night's sleep.

New/ Update post 5/22/2022:
I hate to have to beg again, but Meso once again needs help. This time with replacing his rooftop AC unit as he lives out in Arizona. He posted his story here:
Again, all the links are current and valid

Update: Resolved

Original Post:
Hey everyone, I'm posting here today to ask for some help. Not for me, but for a good friend and mod author of Tiandong Heavy Industries MesoTroniK
Meso has fallen on hard times both financially and mentally this last year and a half. And while I know the last year has been hard for most people, it hit Meso extra hard.
-There was a car accident which totaled the car.
--Accident scammers tried to take advantage of the situation, lying about what happened even though it flies in the face of the police report and this was happening for the better part of a year.
-Covid, and the associated lockdown, has disrupted both his work and his life. Especially with the lack of transportation.

However the biggest issue is that late 2019 his senior mother began degrading in both mental and physical health rapidly. This is made worse by the fact that she needs around the clock care due to her having Lewy Body Dementia, which is similar to Alzheimers in many ways but much worse in others. Said care and supervision is consuming nearly all of his life. This is due to the fact that she can do something like go to try and cook something and end up leaving the gas on. And yes, this did happen multiple times in fact, and so much more that won't be mentioned for they are gross and gruesome and is best left to the imagination... All of this care and supervision is stressing him out and preventing him from working nearly as much as he needs to and wishes to, though thankfully he works from home. But now his bills are piling up and he is in significant financial trouble. As in possibly losing the house levels of trouble.

So here I am asking people here if they could please give what they can to Meso.

Yes the link is legit even though it is using a shortener. It was needed as otherwise the link is a giant mess. It was taken directly from his THI page.
This money will go towards paying off bills, both current and future, along with "senior proofing" the house and just help him take care of her in general.
If you want to help Meso over a longer period of time or you want an alternative way to donate to him, he has a patreon here:

I am also trying to help him in find more remote work that he can do and help bring in a more steady flow of cash. So that hopefully, eventually, he can get back to a more normal life. Currently he works freelance right now and was already hurting before his mom ended up in this situation. If you have a tip, or have work needed or know someone who does, please either leave it here or email Meso at mesotronik[at] (Email preferably)
His skills are primarily sound and music design along with software, especially games and playtesting, QA (Front end and unit testing).
A link to his soundcloud

More info on his sound commissions:

Before anyone asks, yes I already have Alex's permission as I talked with him about this, in depth, over several days.

As for Meso's permission to post all of this: We talked about doing something like a GoFundMe in the past if it ever got really bad, but at that moment it wasn't THAT bad yet. Sadly it is now, which is why I'm here. I also know he is too proud to ask for help and I know this kind of thing would be super stressful for him, so I'm doing this for him in order to help him out as much as I can and as a surprise to him even. One that I am not even sure 100% how he will react to it, but I know he will trust in me and that it was for the right reasons. He is always the sort to just sort of... Stick it through, and power through tough times. But at this moment, it may truly no longer be possible for him no matter how much effort he puts into it.

Why this post and not a GoFundMe? Because most fail and GoFundMe is meant more for "viral fund raising". However, most people that know Meso are either here or on the Unofficial Discord server so a GoFundMe doesn't make sense in the long run. And those who know him well know how much he has put into the Starsector community... Often to the point of his own detriment.

Discussions / Need suggestions for science fi and fantasy AUDIO books
« on: January 11, 2020, 10:53:40 AM »
I'm currently looking for some audiobooks to keep me sane at work. I'm close to finishing the GoT book series (and sorely disappointed...) and I need something for my breaks and lunches. I'm looking for either a "soft" sci-fi series, with starships in it or a fantasy series, something with dragons in it.
Game of Thrones book series disappointed me greatly because instead of it being a more adult version of Eragon that I hoped it was, it was instead a medeival version of days of out lives with a ton of politics and characters few joining storylines and covered with a thin dusting of dragons and wolves that barely get mentioned...

Some things I'm looking for in both genres:
-Action and adventure.
-Little to no political
-Few to one main character
-long running and or a complete series

For the sci fi series itself:
-Needs starships (Big surprise there, eh?)
--Something like that of starsector. Something crewed by a small group of characters, but at the same time not just be an oversized fighter
--DESCRIBED Starship battles! Not blow by blow level of detail but not stuff that cops out with stuff like "we took them by surprise so they surrendered" BS
-No Star Wars, Trek, or Stargate please. EU or otherwise.

For the fantasy side:
- Dragons. It needs to have dragons.
-- And not the "special mounts" or them being side characters at best. I'm looking for something close to that of the Eragon book series.
-Something meant for adult audiences, but it doesn't need sex or such. It just needs to be written for older readers.

(While my game is modded, I am pretty sure this is a vanilla bug)
So I discovered this the other day thanks to my laptop's trackpad. If you have an officer with a level to gain, but more helps, and you rapidly click on the level up button after selecting the skill, the game will play the level up sound every time you click and EACH click will open a new "officer level up" window. (If you do it right, the BG behind the window goes black) This does several things:
1: This allows you to pick skills multiple times, even beyond level 3. However these higher level skills won't be reflected in the overview box
2: Each click is a level up and can go beyond the set skill cap. I do not know if the skills are active if they are taken beyond the skill cap
3: This inflates the skill level of the officer, making them take more money in payment per month than what their REAL skill level reflects
4: (Most important in my opinion) If you cancel out of the level up box, the level up is already spent. This means that you can end up with an officer at the skill cap, but has only a few skills

Imgur link:

Modding / [0.9 RC 9] Unable to produce modded ship at colony
« on: November 19, 2018, 06:38:08 PM »
Hey Alex, I have a modding question/ bug: (Feel free to move this if it is in the wrong area)
Do ships need variants to be custom made at colonies? I've been having issues getting several custom ships of mine to finish completion at my colonies. I had a 450K ship in the works for like 4 or 5 months and I had 120K production ability. What gives?

Suggestions / [0.9 RC 9] Mismatched days left counters in the intel screen
« on: November 18, 2018, 11:41:35 AM »
Just as the title suggests, the two "days left" counters are mismatched on some of the intel. I have only seen it on AI Inspections so far but I don't have much play time
Picture is worth a thousand words:

So I found out that if you have a weapon that doesn't have a credit cost (like a system or a fighter weapon) and you custom produce it, you will get a "Fatal: / by zero" error and the game will CTD at the end of the month.
Full stack trace:
76293 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArithmeticException: / by zero
java.lang.ArithmeticException: / by zero
   at com.fs.starfarer.api.impl.campaign.CoreScript.doCustomProduction(
   at com.fs.starfarer.api.impl.campaign.CoreScript.reportEconomyMonthEnd(
   at com.fs.starfarer.campaign.CampaignEngine.reportEconomyMonthEnd(Unknown Source)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.doEndOfMonthStuff(Unknown Source)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.nextFrame(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$ Source)
   at Source)

Steps to reproduce:
Step 0: Have a colony that can custom order/ produce weapons
Step 1: Order the free weapon
Step 2: Wait until the end of the month
Step 3: Crash

I've seen several people on discord just in the last few days not know how to store ships and many say that is because of the button staying the same as the buy/sell button. Maybe change it to an arrow to indicate to people that you aren't selling the ship?

Suggestions / Rate of fire time measurement changes (from twitter)
« on: August 22, 2018, 08:54:28 PM »
So I was reading Alex's twitter and I noticed in his revamped weapons tooltip card pictures here:
that he has changed rate of fire from the old system of rounds per minute to a firing cycle in seconds. Now this might be more useful when you have less than 60 shots per second with slow firing weapons like the hellbore or gauss cannon. However, I feel like it can get quite confusing with fast firing weapons, such as the vulcan or ion pulsar due to the tiny, fractional refire delays. Also, modern militaries, along with many games, measure rate of fire, no matter how slow or fast, as rounds per minute.
Some examples:
Fast firing machine gun (like the vulcan) Slow firing ship cannon (like the gauss cannon)
I feel like keeping the old RPM system is much better and more readable (IE High RPM? High fire rate. Low RPM? Low fire rate.) than the newer firing cycle system but I wanted others to be able to chime in and post their opinions as well.
Also, if RPM is added back in, could we get a sustained RPM as well?

Discussions / Free Steam Keys (Or trade if you are feeling generous!)
« on: April 10, 2018, 10:52:31 PM »
Hey guys, I've got a bunch of steam keys and I was wondering if any of you guys want them?
(Games are either too much for my laptop or are of no interest to me)
If you are feeling generous, I would love to get either:

Games with keys:

Hit me up here with what you want and I will see to gifting them to you
Note: First come, first served and one item per person
Edit: Mini Metro claimed
Edit: Tradewinds gifted by SafariJohn! Thanks man!
Edit: SOMA Claimed
Edit: Subterrain gifted by Chronosfear
Edit: Rakuen claimed by Alfa Cor

Bug Reports & Support / [0.8.1 RC 8] Minor bug with F11
« on: June 19, 2017, 05:00:07 AM »
If you turn off the UI in the campaign, it still can be used and the sounds for rolling over the buttons happen as well

Discussions / Free Dungeons 2 on the Humble Store
« on: May 12, 2017, 06:35:53 PM »
For about another 15 hours after this post, Dungeons 2 is free on the Humble Store
I figured, "Hey it is a free game so why not tell people that it is free?"
And no, no bundle purchases required

Suggestions / Make Plasma Cannons NOT fire at fighters or frigs.
« on: April 24, 2017, 05:21:32 PM »
(Put this in here as it is more of a suggestion than a bug, I hope)
Just as the title states, Plasmas should not autofire at something like a frig and ESPECIALLY a fighter!

Bug Reports & Support / [0.8 RC 19] Bug? Hard limit on Officer skills
« on: April 24, 2017, 02:18:57 PM »
Even though I have set the officer level limit to 35, I can only get 10 skills on them and stop at level 29. Is this intended, a limitation or a bug?
Edit: A picture of what is happening:

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