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Modding / State of STEELCLADS
« on: December 07, 2019, 05:29:47 AM »
Just a quick heads-up to people who are wondering about the status of Steelclad - it is not in development anymore.
Now before anyone jumps to conclusions and starts thinking Harmful Mechanics antics are the reason - nope, don't pester the guy.
Replacing 2-3 weapons sprites is hardly a setback.
The real reason is that I'm an obsessive-cumpulsive modder with the attention span of a goldfish. I modded pretty much any game I played, and given that I've been at this modding business for well over 20 years, you can imagine the number. EV Nova, Baldurs Gate series, Morrowind, Oblivion, Skyrim, Freespace series, X3, Xenonauts, X-com, Space Wolves, Dawn of War, Freelancer, Dominions series, Fallen Empires, C&C, Wesnoth, Sword of the Stars to name just a few that have completed mods. I even worked on some full-fledged games. The number of unfinished mods stuck in eternal limbo or lost to drive crashes and accidental deletions is far greater.
Because of this it is rare for me to stick with modding any game for long. Those that followed my activity can see that I pretty much disappear and then pop back up for a while when a new update comes out and the game catches my attention again. It is a testament to Starsector that I came back so many times as I did, very few games ever manage that.
Either way, being that I'm an old fart with things happening in RL, you can image how my interest is waning. Lately maintaining this has become more of a chore than passion.
As for what the future holds, when I took over from Okim he said he was fine with anyone taking over, since he wouldn't want the mod to die. I feel the same, so if anyone wants to work with it, you have both of our blessings.
I am reasonably satisfied with the state of the mod, since it's stable and functional, despite not having everything I wanted in it yet.
I'm going to put in some extra files and unfinished scripts up as a separate zip just in case.
That said, a final disclaimer, a basic rule I had since I started modding: any and all assets of mine are free to be be used in any shape or form by anyone, no credits necessary. I firmly believe that this is always the best for any community, as I've been a part of MANY modding communities and tribalism, backstabbing, pointless drama and trying to hog exclusive content brought many projects and teams down.
There is a small chance that I might return; best case scenario when the next major update drops or the game is finished - but that is assuming I have time then and something else doesn't catch my attention.
Anyway, I had great fun with this game and discussing things with you guys. You might see me around occasionally.
Now before anyone jumps to conclusions and starts thinking Harmful Mechanics antics are the reason - nope, don't pester the guy.
Replacing 2-3 weapons sprites is hardly a setback.
The real reason is that I'm an obsessive-cumpulsive modder with the attention span of a goldfish. I modded pretty much any game I played, and given that I've been at this modding business for well over 20 years, you can imagine the number. EV Nova, Baldurs Gate series, Morrowind, Oblivion, Skyrim, Freespace series, X3, Xenonauts, X-com, Space Wolves, Dawn of War, Freelancer, Dominions series, Fallen Empires, C&C, Wesnoth, Sword of the Stars to name just a few that have completed mods. I even worked on some full-fledged games. The number of unfinished mods stuck in eternal limbo or lost to drive crashes and accidental deletions is far greater.
Because of this it is rare for me to stick with modding any game for long. Those that followed my activity can see that I pretty much disappear and then pop back up for a while when a new update comes out and the game catches my attention again. It is a testament to Starsector that I came back so many times as I did, very few games ever manage that.
Either way, being that I'm an old fart with things happening in RL, you can image how my interest is waning. Lately maintaining this has become more of a chore than passion.
As for what the future holds, when I took over from Okim he said he was fine with anyone taking over, since he wouldn't want the mod to die. I feel the same, so if anyone wants to work with it, you have both of our blessings.
I am reasonably satisfied with the state of the mod, since it's stable and functional, despite not having everything I wanted in it yet.
I'm going to put in some extra files and unfinished scripts up as a separate zip just in case.
That said, a final disclaimer, a basic rule I had since I started modding: any and all assets of mine are free to be be used in any shape or form by anyone, no credits necessary. I firmly believe that this is always the best for any community, as I've been a part of MANY modding communities and tribalism, backstabbing, pointless drama and trying to hog exclusive content brought many projects and teams down.
There is a small chance that I might return; best case scenario when the next major update drops or the game is finished - but that is assuming I have time then and something else doesn't catch my attention.
Anyway, I had great fun with this game and discussing things with you guys. You might see me around occasionally.