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Modding / Return of the Star Wars mod?
« on: December 09, 2019, 06:49:57 PM »
After a very long vacation from this game, (and many updates later) I have finally recovered my License info and was able to reinstall the game. I have started to dust off the previous version of the Star Wars mod, and will begin examining the files and testing what I need to correct to enable the ships and weapons to function within the current version of the game. I may not be able to do much more than simply get the ships themselves functional, and leave it to someone else to integrate them into the game as a faction or even make this a total conversion.
My time is limited, between my new career and schedule, and the impending birth of my second child in about a month. A daughter, if anyone needs to know haha. Either way, i will be working on this, even though it may be a while before anything is released for use. Idea, comments, etc. are very welcome, and I will be reaching out for assistance with coding at some point, as I was never happy with the shield mechanics. (thanks to LazyWizard, a wonky but workable plugin was created to try and address that issue in a previous version)
Please do not pester me with ETA requests, as I have none to offer. I will post a minimum of weekly updates here as I slowly revive this very ambitious project.
My time is limited, between my new career and schedule, and the impending birth of my second child in about a month. A daughter, if anyone needs to know haha. Either way, i will be working on this, even though it may be a while before anything is released for use. Idea, comments, etc. are very welcome, and I will be reaching out for assistance with coding at some point, as I was never happy with the shield mechanics. (thanks to LazyWizard, a wonky but workable plugin was created to try and address that issue in a previous version)
Please do not pester me with ETA requests, as I have none to offer. I will post a minimum of weekly updates here as I slowly revive this very ambitious project.