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Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

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Topics - jeffg10

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Modding / [Mod Request] Better Ship Damage
« on: February 03, 2020, 10:34:20 PM »
I have an idea for a possibly very interesting challenge mod, but it would probably be rather technically challenging and need an experienced modder to accomplish it, i'll roughly outline the ideas here:

+Bring back the old vanilla mechanic of weapons being randomly lost when ships are disabled
-- Give a chance to salvage lost weapons with the rest of the salvage after combat
-- Make the chance to lose a weapon increase based on how much damage a particular part of the ship took, the more damage the higher the chance, of course built in weapons can't be lost, but an interesting idea could be giving a chance to make built in weapons that take heavy damage "inoperable" requiring the ship to be restored to fix them, but i'm not sure how possible this is
-- Make hull mods that add extra armor to the ship or weapon mounts decrease the chance to lose weapons
-- Certain D-Mods increase the chance to lose weapons, Possibly even making a new D-mod specifically for this as well

Possible Bonus: reincorporating the old vanilla mechanic of needing to board certain ships with marines, again i'll layout some ideas for this but my idea is that this would be only some of the time, not all of the time like it used to be, and that chance increases the larger the ship it is (since presumably a larger ship would have an easier time still having some living crew on it):
-- More Marines = Good, Marines available are based on half the crew capacity of the ship  used to board with
-- Give the option to hard dock or launch from a distance just like old vanilla, launch from a distance is the safer option, but less likely to succeed unless the ship has a ground support package. Hard docking has a chance to disable or destroy ships of the same size or smaller, larger ships would only be disabled (seriously how does a frigate exploding annihilate an entire capital ship?!? that always bugged me)
-- Only ships of the same size or smaller are efficient at boarding the target ship, using a ship bigger than the target accrues a penalty unless the ship has a ground support package

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Modding / [Open Request / Idea]: Sell-able Colonies
« on: January 11, 2020, 07:38:36 PM »
I have an idea for an interesting mod, but have no modding experence, so i'm going to leave it open for a potential new or experienced modder to pick up as their own, Details below:

Desired Compatibility:
Nexerelin / Player Station Construction

Mod Idea:
This mod would allow you the ability to buy colonies from other factions for (1 mil credits x the population of the planet)
eg, 3 mil for a population 3 planet, 4 mil for a population 4 planet, exc. (which would mean that even the smallest of colonies would still be 3 mil since colonies start out at size 3)

to keep things open i think it would be best to not require the player be commissioned by the faction, BUT instead require a relatively high standing with the faction, like +50 or +75

---

Bonus Idea: this isn't by any means a needed part of the mod, but an interesting bonus idea for a big modder looking for more of a challenge could be to give the ability to sell colonies too, presumably your commission holding faction would periodically contact you about buying one of your private colonies through the intel screen, for the same price as the above buying price (1 mil  x size, which is fair since a colony definitely takes a lot more than that in total over time to develop) to which you could either:
Accept: The colony changes to their hands and you get the appropriate amount of cha-ching wired to your account
Deny: No mood penalty with the faction, just nothing changes

---

anyway i'm interested to see if anyone decides to pick this up as it's something i've wanted for awhile now, a more peaceful alternative to invading stations with Nexerelin
 
 

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once upon a time i had a windows vista computer. said computer was a 32 bit computer with a decent amount of RAM. later i moved to a 64 bit windows 7 laptop and on both of the computers mentioned SS worked fine. but now i have 64 bit windows 7 Desktop and every 5 - 10 seconds i will get random lag spikes of doom, ingame, on menus and even in ship editors, ship testers and, the save and quit to menu, menu. i have tried every thing my friends, like bumping the memory available from 500 something to 1000 something (i dont rember the values off the top of my head) in the vmparams file to even bumping up it's priority in task manager and nothing works.  :-\ *i have no crash errors or anything like that to show you because this glitch does Not crash the game, just makes it unplayable with horrifying lag spikes* 

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