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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Topics - persocom01

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Mods / [0.97a] Valkyrians 3.3.0 [2025/2/25] - EN Edition
« on: August 27, 2024, 03:14:13 AM »
Valkyrians

Original mod by ValkyriaL, Originem (Original Fossic post)
Translated by persocom01


Download: Github
Download optional anime portrait replacer: Github

Requires LazyLib, GraphicsLib, MagicLib
Integrated with Nexerelin

The Valkyries. A female dominated independent military power that once occupied many undiscovered worlds and star systems in this sector. They specialize in energy damage ballistics, missiles and artillery, their fleet is very large, and their unconventional battleships numerous. They are a formidable opponent, and should not be taken lightly unless you are confident.

Adds a faction with:
8 Capitals
7 Cruisers
5 Destroyers
5 Frigates
8 Fighter Wings
26 weapons
1 Core Star System, Enigma, located just north east of Yma
4 Portraits (15 with portrait replacer)

Ship and weapon previews:
Spoiler


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Difference between normal and anime portraits:
Spoiler
normal:

anime:

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Console command for those having trouble getting the special ship:
Spoiler
ctrl + backspace
addship valk_yoshura_prime_love
addship valk_yoshura_prime_normal
addship valk_yoshura_prime_hate
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Changelog:
Spoiler
2025/2/25
valk_sunfury_torpedo.proj:
"sprite":"graphics/missiles/Torpedo_Sunfury.png", -> "sprite":"graphics/missiles/torpedo_Sunfury.png",

This change was made to perhaps fix the issue of linux errors. The change is too minor for a new release, so the version was not updated, but downloads from now on will have this change.

2025/1/29 3.3.0
Weapons
1.The on hit effect of the RW-BS Plasma Laser was changed to 20% chance of dealing 100~200 fragmentation damage when hitting a target.

Ships
1.The duration of the Burst Drive is increased by 1s, and the recharge time is doubled.
2.Adjusted the special effect of overload on Fighters.

Others
1.Adapted to 0.97a.
2.Valkyries are hostile to the Luddic Church.

2024/4/20 3.2.2
Weapons
1.Two cruise missiles speed 300->200, range 7500->6000. Spectre damage 1500->1200.
2.Heron class carrier built-in weapon Legion Tactical Plasma Launcher, damage 400->250, reload time 6->5 seconds, range 8000->4000, normalized missile existence time, missile structure 100->150

Ships
1.Reset Cherberos textures, fine-tuned others.
2.Nirvana Mk.II deployment points 35->40, ordnance points 160->180, hull integrity 12000->15000, armor rating 1350->1400, flux capacity 11000->13000, maneuverability (acceleration/deceleration) improved, shield flux/damage 1.0->0.8, added Automated Repair Unit as built-in hullmod. Built-in hullmod Cruise Hunter increase damage to cruisers 15%->20%, increase damage to destroyers 10% and 10% increased energy and ballistic weapons range.
3.New mechanism for capital ships: Holy Covenant War Program, providing attribute gains for other ships.

Fighters
1.Decrease the flux attributes of Azgard, Lightning, Firefly, and other fighters.

Others
1.Strengthened Yoshura's fleet.
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Use of AI:
Translation aids: DeepL, google translate
Base portrait generation: canva
All translations were reviewed for correctness and clarified if they referred to in-game objects. All portraits have gone through modification using (mainly) microsoft paint to fix flaws, overall logic and balance of the images, a process that took between several hours to several days per portrait.

Proof of authorization:
Spoiler

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