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« on: March 05, 2013, 03:13:31 AM »
I was thinking about a few features for Starsector while I was mucking out my guinea pigs' cages. Here they are:
1. Mining: Basically, something similar to Verrius' Fleet Control mod, maybe with a sort of minigame involving blowing up the asteroids and picking up resources or something. The resources could then be converted into materials (i.e. metals, alloys, supplies (see point 2)
2. Farming: Have the ability to "seed" a planet with animal life, usually in the form of a ranch; or set up a space ranch. When combined with metals in a production facility, they form supplies.
3. Facilities and add-ons: I got to thinking about the ABS orbiting Corvus 1 (or is it 2?) and decided that it might be useful to become the player's Orbital Station. Basically, you purchase add-ons such as a refinery (turns ores into metals), production facility (turns metals+livestock into supplies), Ship part facilities (one for engines, one for hull, one for armor, one for systems, etc., etc.), ship construction facilities (combines ship parts). These facilities could all cost credits to create, and the ship parts/ ship combining could cost resources and credits.
4. Blueprints: Exactly what the name implies. Finding blueprints in mining as a rare drop (~0.001% or something) to represent people hiding them in the collapse could be for things such as ship parts (i.e. weapons, armor, engines, systems, etc). Also, can be found when cannibalizing ships (see point 5).
5. Cannibalizing ships: Basically, scrapping a ship feels so meaningless to me, so I thought it would be a decent idea to cannibalize ships for weapons and blueprints as opposed to leaving them floating in space.