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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Topics - Spardok

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Modding / Question about how the game loads Java files
« on: February 12, 2021, 03:31:06 PM »
So I am trying to change hull mods and ship values in the Java files of mods (for my own use). When I reload the game it does not seem to take effect even though if I close out and open back up the Java file the entries are indeed changed. Is the game committing the original file to memory and not loading the new one? I have no idea what's going on.

Yes I am closing out the entire game and restarting it.

Any help would be appreciated.

General Discussion / Getting an error loading save file
« on: April 29, 2017, 08:12:58 PM »
So I have changed nothing with the files I was playing with since the start of the save, the only mod I run is the redacted ship capture mod along with a modified version of ship_data that removes daily supply and burn costs.

Long story short, I got into a fight with a fleet that had a Legion in Corvus (I think it was Corvus). I saved the game promptly after and then tried to reload it (was trying for RNG 1-20 officer traits). Welp, save would not load. Thought a quick exit from the client would do the job, which did not actually do the job...

Log file I think says something about failing to load engine light trails? In hindsight I should have left the sector into hyperspace and tried to save there before I closed the client :<.
Save and error log is in dropbox if anyone wants to have a look.

General Discussion / Atlas and Prometheus Capital Ships
« on: April 28, 2017, 11:41:35 PM »
So I am at the point where I quite literally have 2 paragons (found them abandoned) an Astral (which I bought) and 4 XIV Onslaughts which sit in storage. Yet I have not found a single Atlas or Prometheus for sale at a starbase. I have come across a single transport fleet as of yet with an Atlas and Prometheus in it which I was sadly, unable to salvage :'(.

Question being, where in the hell do I get these two ships?

Modding / Question on Modifiying Skills
« on: April 27, 2017, 08:05:33 PM »
So i'm looking to modify a few of the base skills. I tried unpacking the api and editing the base skills from there, and I have tried throwing it in as a mod folder. Neither of which seems to work... In the mod folder I have the file setup as: C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Maint Costs\starfarer.api\com\fs\starfarer\api\impl\campaign\skills\FleetLogistics. So I am unsure what I am doing wrong here.

Thanks for any help.

Edit: well I certainly would have put this in the misc modding question thread if I noticed it prior (only looked at the stickies); why is that thread not with the other stickies :<.

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